I have the two B5 Mongoose Publishing products...I have a question about the Jump Gates.
Now what I am doing in my game is I either have large ships create a Jump Bumble, and then they can jump from one point to another point in space. Only the large vessels can do this, but in my campaign some military vessels and large Corp Jump Carry-Alls can transports smaller vessels and carry them to another point. Most ships can not do this.
Now I have defined Jump Gate technology, as having a Jump Gate point one in one starting system, and another at another solar system. The two gates can form a worm hole between the two points and the ship can travel through the wormhole to end up in the other solar system from where it started. It takes time to travel through the wormhole, but it is a why smaller ships can travel between system.
In my campaign mankind used Arks to travel to a new solar system and settled there, then they have explored and set up a spider web of Jump Gates out from Earth II (new home world), and there is 35 other systems that have been partly explored but do not have Jump gates within them.
The new solar system I am creating with these two new races is a totally unknown solar system, and the players will be the first Scouting team to enter and explore the system. Also these two races are the first intelligent life forms that mankind has encountered.
Also although they have 6 colony worlds out of the 20 that have Jump Gates in them , all of them have heavy terraforming going on to make the colony planets perfect for human life. The new world that these two life forms call home, is a perfect world for human life without any terraforming at all. Add to that the systems other orbits are super rich in many minerals and rare elements too. They do not have ANY Prime Directive. It is the players that will help to set the mode of what happens with this system and these two new intelligent life forms.
GM Note: If played right over time both of these races can become fast partners to mankind, and can with help become uplifted fast. That is all long time, beyond the scope of the campaign.
Back to my question, how where the B5 Jump Gates supposed to work?
Now what I am doing in my game is I either have large ships create a Jump Bumble, and then they can jump from one point to another point in space. Only the large vessels can do this, but in my campaign some military vessels and large Corp Jump Carry-Alls can transports smaller vessels and carry them to another point. Most ships can not do this.
Now I have defined Jump Gate technology, as having a Jump Gate point one in one starting system, and another at another solar system. The two gates can form a worm hole between the two points and the ship can travel through the wormhole to end up in the other solar system from where it started. It takes time to travel through the wormhole, but it is a why smaller ships can travel between system.
In my campaign mankind used Arks to travel to a new solar system and settled there, then they have explored and set up a spider web of Jump Gates out from Earth II (new home world), and there is 35 other systems that have been partly explored but do not have Jump gates within them.
The new solar system I am creating with these two new races is a totally unknown solar system, and the players will be the first Scouting team to enter and explore the system. Also these two races are the first intelligent life forms that mankind has encountered.
Also although they have 6 colony worlds out of the 20 that have Jump Gates in them , all of them have heavy terraforming going on to make the colony planets perfect for human life. The new world that these two life forms call home, is a perfect world for human life without any terraforming at all. Add to that the systems other orbits are super rich in many minerals and rare elements too. They do not have ANY Prime Directive. It is the players that will help to set the mode of what happens with this system and these two new intelligent life forms.
GM Note: If played right over time both of these races can become fast partners to mankind, and can with help become uplifted fast. That is all long time, beyond the scope of the campaign.
Back to my question, how where the B5 Jump Gates supposed to work?