B5 companion

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Goldritter said:
An update of the size chart for Starships, so, that the ships have the same size as in the TV Show.
Waaa-Haa-Haa-Eeek!
Yees, B5 fans have been questing for "the true size" of all B5 ships for ages, but because the CGI guys changed the mesh size from time to time ("Oh, we suddenly want a spacious hangar in our WhiteStars for S-5... let's just double their size - noone will notice that this makes some scenes from S-4 impossible..."), there IS no "same size" anywhere in the show or the rest of the B5 universe.
And anyone who tries needs some heavy-duty asbestos underwear - just ask the last license holders; Agent-1 probably still has some burn scars from the mails he recieved when they tried something like that in their 1st Edition...

If one was to make a size chart, it'd be best to make one that is internally consistent, but pisses off everybody because it doesn't match Any of the namy published figures (some even declared canon - several conflicting of them). But all it'd bring would be more flames from the fans I fear...

You know, that's one thing I would like, an "size chart" that gives no real figure, but an "tonnage class" (say, class 20 would be 4 million metric tons; and a Hyperion would be class 38 or something while an Omega 52 or whatever... it'd deal with "tall" or "spacious" -as in open framework with lots of empty space in between like the Explorer- ships better then raw "length" values)
 
@ Shadow Scout

I agree with you. A size chart which is based on mass is better as one based on length.
Do you know the Silhouette System ("Heavy Gear") ?

And instead to say that the modifier for DV is -5 when the ship is Collosal II and - 6 when the Ship is Collosal III and ,... you can give a formula for this, for example :

The DV Modifier for a ship is Size Class / 5 :D

:!: But this only an idea :!:
 
I think length/height is a valid thing to want an "accurate" measurement of. After all, how else am I going to be able to tell a space-suited PC who wants to take a walk on the outside of the ship how far they can go?
 
O.k, but in space the weight is important for the Informations how much power you need to de-/accelerate and how manouverable the vehicle is.

Even a one kilometer long space vehicle can weight less than a 20m long Jet.

So in my opinion, you need mass for the game effects, and length/wide for the descriprion of the Ship.
 
Yeah I definitely have to agree with something giving sizes for ships, the size categories are nice but too general, espeically when most ships fit into one category.
 
I would still like to read about "normal life" in the 2250's - Popular sports (e.g. Baseball still looks pretty popular), music & film genres, fashion and so on...

The thing with "whats part of a normal quarters" thing, mentioned before is a good idea in my opinion. I also would include other casual things - Are there still watches? What does normal citiziens use to communicate? (instead of a mobile phone or a Comlink) and so...

By the way - What will be part of the Companion till now?

Just my 2 centauri ducats,

Lesa
 
In either the main book or the EA book they do list watches in the equipment list. As for the communication system there are public communications terminals as well as terminals in people's houses/apartments/quarters/whatever. There are also civilian models of comlinks listed I think in the main book, they don't have the same range but are very workable nontheless.
 
It's alright Lesandira, as long as you don't take about 20 pages of the EA book too seriously it's pretty good, and the equipment list in there does cover a lot of mundane stuff as well as (of course) more guns for people to get.
 
It would be nice, if in the compendium where rules to incooperate gravity effects in space flight.

For example :

If the ship flies towards a planet, the acceleration is doubled and the decceleration is halved.
 
*bump*

I second the call for some freighter deckplans.
Some trading rules as other mentioned would be good too.

Mike
 
Goldritter said:
It would be nice, if in the compendium where rules to incooperate gravity effects in space flight.

For example :

If the ship flies towards a planet, the acceleration is doubled and the decceleration is halved.

Goldritter,

To take gravity into account wouldn't be as simple as you suggest, and what you suggest isn't self consistent.

Say a ship has an de/acceleration of a in free space. the gravitational acceleration of the planet would be g.
So acceleration towards the planet would be a+g, away from the planet would be a-g. So to double acceleration towards the planet, you would have zero acceleration away from the planet. At least if I remember my Physics classes correctly.

@Razuur,

Last I heard it had been slipped on to the back burner for a while to let them do other stuff, but I don't think they've cancelled it.

LBH
 
As stated before a pay scale for those charactersin the military or governemnt services. How much does a Ambassitor make. Or his aide? I know most games have the players typically working freelance which is why this was not done with the basic book but it is important.
 
I would like to see the different Martial Arts styles

for example Centauri, Narn and Minbari each had their own (this was in the original B5 rpg, though I forget the distrubutor)

Deck plans for common ships

price lists and large equipmnt list (and legality codes)

currency conversion

fines and punishmnets for crimes (for when you get caught)

pay rates for Earth Alliance (and maybe Centauri, Narn)

more charater classes

a list of all the classes (including prestige classes), feats etc
(this puts them all in one place)
 
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