I've played RQ2 and RQ3, and I am over the moon with the new MRQ. It is certainly different from the previous two incanations, but much more 3 than 2.
By far the best part of the new incarnation for me is hardback, and brevity. The combat rules look OK, but I often change a few things here and there as usual.
I LOVE the attributes as basic starting chances, emminently practical in my opinion. THe magic is so much cleaner than RQ3 as well. No-one dare play a shaman or sorcerer back in our old RQ3 campaigns!
I've been working on a bronze age Earth setting for years related to BRP, and I think this new MRQ is just the right system for it. I will have get on with it over the winter!
Congrats, Mongoose!
By far the best part of the new incarnation for me is hardback, and brevity. The combat rules look OK, but I often change a few things here and there as usual.
I LOVE the attributes as basic starting chances, emminently practical in my opinion. THe magic is so much cleaner than RQ3 as well. No-one dare play a shaman or sorcerer back in our old RQ3 campaigns!
I've been working on a bronze age Earth setting for years related to BRP, and I think this new MRQ is just the right system for it. I will have get on with it over the winter!
Congrats, Mongoose!