Page 95 of the core rulebook has an entry for combat drones with the line:
Tell someone something is illegal, and it makes it more tempting than ever, so I decided my players will be encountering one of these their next session, and I am trying to figure out exactly how it should work.
First off, I look at the computers and software section on pages 91-92.
* Intellect program/x allows the computer to run expert systems, one per Intellect rating.
* Expert/y programs mimic skills, at a level of y-1.
So far, so good.
Let's say the Combat Robot is mounting a gauss rifle. At a minimum, it should have the Gun combat (slug rifles) Skill, and for gravy, we can add on say Recon and Tactics. This means we need an Intellect/3 and 3x Expert/1. Assuming we add these ratings to see what computer rating we need, that takes a Computer/6, which doesn't seem to exist, but with a specialized computer we should be able to make all that fit.
But here's where the problem comes. The definition of an Expert program states:
No problem for Recon and Tactics, but but Gun Combat is Dex-based.
That kinda blows the possibility of an intelligent combat robot out of the water.
Or am I missing something?
CSC has the kinetic interface, which allows a computer to give a player physical skills, but I see no way to give a computer/robot physical skills. I suppose applying some handwavium and making the kinetic interface work for the robot is one way to go...
Anyone else out there make one of these?
One other conundrum. Again from p.95 of the core book:
This seems in conflict with, say the Servitor (p.95 of the core book) that has an INT score of 9, yet costs only 120kCr.
Combat drones loaded with Intellect and combat Expert programs (making them autonomous combat robots) are illegal on many worlds.
Tell someone something is illegal, and it makes it more tempting than ever, so I decided my players will be encountering one of these their next session, and I am trying to figure out exactly how it should work.
First off, I look at the computers and software section on pages 91-92.
* Intellect program/x allows the computer to run expert systems, one per Intellect rating.
* Expert/y programs mimic skills, at a level of y-1.
So far, so good.
Let's say the Combat Robot is mounting a gauss rifle. At a minimum, it should have the Gun combat (slug rifles) Skill, and for gravy, we can add on say Recon and Tactics. This means we need an Intellect/3 and 3x Expert/1. Assuming we add these ratings to see what computer rating we need, that takes a Computer/6, which doesn't seem to exist, but with a specialized computer we should be able to make all that fit.
But here's where the problem comes. The definition of an Expert program states:
Only Intelligence and Education-based checks can be attempted.
No problem for Recon and Tactics, but but Gun Combat is Dex-based.
That kinda blows the possibility of an intelligent combat robot out of the water.
Or am I missing something?
CSC has the kinetic interface, which allows a computer to give a player physical skills, but I see no way to give a computer/robot physical skills. I suppose applying some handwavium and making the kinetic interface work for the robot is one way to go...
Anyone else out there make one of these?
One other conundrum. Again from p.95 of the core book:
I can find no rules about how to determine the INT and EDU of a robot. But even if I did, looking at CSC:Any robot running an Intellect program has an Intelligence and Education score. ... A robot’s Education characteristic is representative of the information programmed into it and even low-end robots can have high Education scores.
false A.I. costs 3,000,000 Credits per point of simulated Intelligence and Education.
This seems in conflict with, say the Servitor (p.95 of the core book) that has an INT score of 9, yet costs only 120kCr.