TrippyHippy said:
I do welcome comments like these in the remit of an open playtest, by the way, but would hope to encourage less of the use of terms like "broken" (particularly if you haven't actually playtested it).
Ah, but I
have playtested it.
Perhaps you can answer the question that started this thread (since none has been forthcoming so far):
How do modifiers (skill, DEX, etc.) affect autofire rolls?
Surely, this question has come up in playtesting?
It's quite emotive, for gaming geeks, and not particularly helpful. Try to be more constructive please, and to be clear, demanding that the whole core mechanic of the game be scrapped at this juncture simply isn't being helpful at all.
I think I'll need a definition of "more constructive".
Seems to me that if the core mechanic
is broken, it would be a better idea to replace it now rather than in a supplement (or second edition) later on? (I have never bought into gamer conspiracy theories that companies intentionally publish flawed games so that they can sell Second Editions later).
And to be clear, I am demanding nothing.
I am merely noting that the core mechanic seems seriously defective and have laid out the statistical analyses that support this contention. If the mechanic is as good as you seem to think, then feel free to ignore my deranged rantings. Sales and the profitable life of the product line will ultimately determine who is right.
But
if the mechanic is indeed seriously flawed, I can't imagine that Mongoose would allow something as prosaic as a deadline to force them to ship a product with a known, serious flaw.
EDIT: I would add that these criticisms are hardly new; I sent Mongoose an email describing the dubious statistical qualities of this system on 12-4-07. So it's a bit misleading to imply that I'm suddenly coming up with these issues at the last minute.
To me, the most telling aspect of this discussion is how virtually
every purported defect is first met with the excuse that there's a "very simple" fix that can be applied to the system. Of course, on further study, such fixes tend to (a) not actually fix the problem; and/or (b) introduce equally bad defects. When this is pointed out, the typical response seems to be to crawfish and allege that there was never a problem in the first place.
I've also noted that applying different fixes to each specific application of the T/E system makes a mockery of the idea that it's a universal mechanic. Now me, personally, I have never found universal mechanics to be very useful. But
if the system is sold as "universal", yet requires a host of different fixes, isn't that a bit dishonest?
As for the comment that criticisms need to be constructive, well, unlike my critics, who whine "you just don't like the system" (to which one might reply "no sh*t, Sherlock"), I have supported my criticisms with statistical analyses. I've even done statistical analyses of the ill-considered off the cuff proposed fixes.
This, I think, demonstrates reasonable good faith. The reason that I do not usually suggest fixes myself is that I've already gone through possible fixes and can't find anything that does the job. The T/E mechanic seems remarkably resistant to effective modification. And as an aside, it is not really my job to design the game; though my willingness to statistically analyse various proposed fixes are hopefully of some benefit.
I suppose I
could design an effective replacement combat system, but no one's hired me to do so. That isn't really necessary, as there is a perfectly serviceable combat system in T4. With minimal adjustments, it could serve very well for the MGT combat system. Or, the systems in Azhanti High Lightning -- no more fussy and far better designed than the current system IMHO.