TrippyHippy said:
tbeard1999 said:
So, in an autofire attack, you apply the appropriate "to hit" modifiers to the effect die(s)?
No, the Effect dice is merely adjusted by the weapon-in-question's damage rating. I don't use any modifiers beyond that. You asked how modifiers affect auto-rolls. The answer is that they affect your chances to hit (on multiple dice rolls) - not the Effect dice. That is my understanding of the rules. What's yours?
I dunno. The text does not state that these rolls should be treated differently from other attacks, so there's no basis to assume that your fix is correct.
Yet if we treat them as other attacks, the result is fiddly and it gets pretty easy to just about always guarantee that the weapon damage will max out. The example is less than ideal because it does not tell us the firer's weapon skill (which would ordinarily be added to the damage, though the effect die cannot exceed 6). In any case, this is the assumption I've made in my analyses.
Still need that definition.
Then may I suggest a dictionary.
Since you suddenly seem unable or unwilling to define the term, I infer from your complaint, then, that your definition of "constructive criticism" is "no criticism". Is this about right?
What I find entertaining is the notion that somehow it's wrong to simply say "I think this system is crap", even when reams of statistical evidence are offered in support. Yet I'm pretty sure that you would not object at all to me saying "I think the system is wonderful" with
no supporting evidence. This game hasn't become a religion for you, has it?
That's an interesting definition of a "demand". I do think that Mongoose is making a mistake by publishing these rules as they are. And I do think that the T/E mechanic cannot be "fixed" to resolve the problems I think I've identified. But is that really a "demand"?
If I believe that a course of action is doomed to fail, does that really equate to a demand that it be changed?
It is if you just keep repeating the same thing regardless of the responses you recieve from others, and continually dismiss their own experiences.
I disagree with the characterization, but it is becoming increasingly apparent that you really just want me to stop saying mean things about the T/E system...that's it, isn't it?
It implies that you'll complain incessantly until your demands are met.
<shrug>
No one is forcing you to read my "incessant" complaints.
Would you feel better if I amended my statement to say "it appears to be broken"?
And since I actually do believe that it's broken, would you have me lie and say something different?
I mean, surely you aren't just trying to make me stop talking about what I consider to be serious flaws in the system?
Surely you aren't saying that "constructive criticism" can't actually criticise?
No.
Which question(s) are you responsing to?
What I am saying is that the term 'broken' is an absolute, but your perceptions and experiences are subjective.
So...if I amend all my statements to say "I think the system is broken", then this will satisfy you?
Criticise all you want - but don't imply or assert that only your opinions are valid, please.
<Irony meter explodes>
Well, if it will resolve the issue, you may read "in my opinion" into any of my statements that the T/E mechnic is broken. Of course, the statistical analysis is a factual assertion that needs to be rebutted with facts. If you can, of course.
On the other hand, if you are nervous that I may be right, then I'd think you'd want to encourage Mongoose not to publish a game with known defects. Because if I am right, the game will be harshly criticised by the gaming public. I mean, it isn't like anyone can claim now that these flaws (if they actually exist) were unappreciated before the game was published.
The game is on public display already. Apart from you, who else is complaining about the effect/time dice?
You mean, on a public Mongoose forum, I am the only person willing to criticise a Mongoose product????? I am
shocked, shocked...
Of course, "everyone else likes it" isn't really a very devastatingly intelligent rebuttal, is it? In any case, I have never asserted that a majority of people in the Mongoose forum dislike the T/E mechanic. Therefore, your contra assertion seems irrelevant.
Now compare that to the number of people who have praised it. All I'm pointing out is that it is a very rigid stance for you to take, to dismiss the entire mechanic in this way.
<shrug>
I'll let the statistical analyses stand for themselves. I did not "dismiss" the mechanic -- I tried to come up with a fix and could not do so. Nor has anyone else here, when they've agreed that there was a problem.
In any case, I am perplexed (and amused) at how vociferously you seem to be trying to stop my criticism of the system. If I were truly convinced that the system is solid, I would not have wasted anything like the amount of effort you have.
I'm no psychologist, but I'm thinking that you're a bit nervous that I may be correct.
The tragedy is that silencing me won't help. Mongoose has been publicly put on notice about these purported defects. If I'm right, and if Mongoose chooses to print a defective game, then Mongoose can answer to the gamers who will wonder why a system with such obvious statistical flaws was foisted onto them.
If I'm wrong, then the game line will sell well for a long time. But if a Second Edition comes out in a year and the T/E system is replaced, then I think it will be fair to question Mongoose's good faith.
And while Mongoose can silence me here, I don't think I will allow you to do it. So I challenge you -- if I've made a significant factual error, please point it out. You'll find that I am quite willing to admit mistakes, if they are proven to be mistakes.
But I wouldn't waste any more time whining about me saying mean and nasty things about the T/E system. Because I couldn't care less if it offends you.
Besides--I've been completely honest about my opinion that the T/E system is crap. Only a complete moron could fail to figure this out or imply that I am somehow trying to hide this fact.
Well, it wouldn't necessarily be my first choice. And I should have been clearer -- it can be easily adapted to a 2d6 system (I loathed the 1/2 d6 system of T4 and would not suggest repeating it). It also has some qualities that I don't care for. But these can be mitigated with effective modifications. And the result would be a damnsight better than the MGT system in my opinion. Damning with faint praise, I'll admit.
But the issue is moot, since I haven't been engaged.
You're being engaged right now. If you have a solution to your problem then say it. But frankly, asserting that we should:
a) ditch the entire core mechanic
b) replace it with something vaguely related to T4
...is hardly helping your cause at the moment.
Didn't know I had a "cause".
Anyhow, I freely admit that I am unable to make the T/E mechanic work well. As I noted, it seems remarkably resistant to being fixed.
So any alternative combat system that I propose would have to discard the T/E system. <shrug> Those would be my terms and they are non-negotiable.
As for "helping my cause", well, I'm not too sure that
any flaw would persuade you to ditch the system. You appear to have way too much ego invested in it.
(The same, of course, can be said of me. In my defense, I'll note that I took the trouble to produce some pretty detailed statistical analyses of the system at issue. And no one has rebutted
them yet. If I have made a mathematical error, I'll gladly correct it. So I have gone to far more effort than most people with a simple irrational dislike of the system would go to.)
In any case, there's not much I can say if your statement boils down to "I agree with your statistical analysis and it does not bother me." <shrug> Who am I to disagree on a subjective claim about your personal taste?
My goal is simple -- I want MGT to be
good and sell well. I want there to be (finally) a non-crappy version of
Traveller. With its marketing prowess, Mongoose can make the ultimate version of the game. Unfortunately, it can also make the ultimate fiasco. It is my honest opinion--for reasons that I have thoroughly documented--that the current version of MGT will fail badly due to a core system that yields extremely dubious results. And as I find more evidence to support this contention, I'll post it. If I were about to spend tens of thousands of dollars on a game, I'd want the straight dope from my playtesters. So that's what I'm doing. If it hurts your feelings, well, I just don't care. Besides, accusations of Mindcrime just don't impress me.