Attn Last Best Hope

Hey, LBH. Couple of completely off-any-topic questions for you when you have a moment.

First, what is your picture from--who is that? Can't for the life of me place it.

Second, I've been thinking of getting into an ISA fleet and you seem like an expert. I was curious what your strategy is, particularly in an all WS fleet, against fighter-heavy fleets.

We'll leave the Gaim out of it for the moment, but if you were taking on, say, an EA 3rd Age fleet with a lot of Starfuries of one kind or another, how do you counter that with White Stars?

They have Accurate pulsars, obviously, but since fighters move last I can't imagine it's easy to line fighters up for a shot. And the WS is faster than a good deal of the fighters in the game, but it can't outmanuver a fighter.

I was hoping you could wax on a bit for me about your favorite WS strategies. Thanks!
 
*pulls out clerk files*

the image is lt corwin, often seen in B5's command center.

your best bet with white stars is to maneuver them so they cover each other with their weapons. (facing each other is alwasys a good trick)


Chern
 
Also, if you're using White Star IIs then you can use the Nials to cover each other or intercept stray enemy fighters first (on your terms). If the enemy has gone fighter heavy and you only have White Star I/IIs then you're only ever going to stall the enemy but this can be enough to give your main ships the time they need if you're careful.
 
1) Lt. David Corwin, i suspect it is from post secession looking at the collar line, but I can't be sure. Thanks to my clerk for getting this one for me in my absence.

2) Expert? ME?! To quote Londo "I can only assume you have not been paying attention" :lol: I finally started getting the knack of them in the ast Mongoose tourney, but here are my hints

a) Take a decent mix of Scout and Fighter carrying WS, both are useful, but don't take too many scouts

b) Position your WS to cover each other, tail end Charlie can watch the backs of the others, who watches his back is a problem though

c) USe the Nials you do have to take out enemy fighters

d) Using WS against other ships, focus as many WS as you can on one target at a time and kill it before you move on, or at least fire at it as long as it's feasible to do so. Don't hang around in range of more ships than you have to, use your speed and manoeuvrability to bug out, turn around and sweep in again. WS work best in groups, keep them that way.

Hope that and the comments of others help you somewhat.

LBH
 
CrookedWookie said:
Hey, LBH. Couple of completely off-any-topic questions for you when you have a moment.

First, what is your picture from--who is that? Can't for the life of me place it.

Second, I've been thinking of getting into an ISA fleet and you seem like an expert. I was curious what your strategy is, particularly in an all WS fleet, against fighter-heavy fleets.

We'll leave the Gaim out of it for the moment, but if you were taking on, say, an EA 3rd Age fleet with a lot of Starfuries of one kind or another, how do you counter that with White Stars?

They have Accurate pulsars, obviously, but since fighters move last I can't imagine it's easy to line fighters up for a shot. And the WS is faster than a good deal of the fighters in the game, but it can't outmanuver a fighter.

I was hoping you could wax on a bit for me about your favorite WS strategies. Thanks!

How many White Stars do you usually run? That will determine your best tactic.
 
madpax said:
A totally stoopid suggestion: Buy some allies good at anti-fighter duty, like... errr... Narns?

Marc

Not all that stoooopid a suggestion, though, having said points available, you could invest in White Star fighters and Nials to take care of business. ;)
 
Well, with 1 raid point, a dag-kar could be a very good addition. Keep it at long range while the WS are darting toward the enemy fleet. The DK is then sniping or at least threatening any fighter groups.

Marc
 
madpax said:
Well, with 1 raid point, a dag-kar could be a very good addition. Keep it at long range while the WS are darting toward the enemy fleet. The DK is then sniping or at least threatening any fighter groups.

Marc

One dag kar is a mortar magnet. It will probably die too quickly to suit your tactical needs. Game size will determine what you have available of course, but even a small game allows you to bring WSIIs with their Nials.
 
I suppose we don't really know the size of the game and/or of the table, etc.
It was just a suggestion. EA being better vs fighter than Narns...?
I'm not so sure. It depends of many parameters. I suppose that EA forte against fighters is by using fighters? But many races have better fighters. And you don't need an EA ally to have EA fighters.
Also, the dag-kar (or the g-karith) is versatile enough to be used for something else than fighting fighters.
There is also another possibility, it's using an escort, but they are usually slower than WS, they will be prey from laser (exactly like dag-kar but at a shorter range).
You also have the solution to have WS covering each other, in column for example. Fighters will have one occasion to fire before falling prey to molecular pulsars.
As I said, those are suggestions, not THE solution, cause I don't think it exists, fortunately.

Marc
 
actually only 2 fighters with better Dogfight than Starfuries and that Nials and Shadowfuries. And If you can show me a narn Ship at raid lvl or below that has a better Af score than EA ships Id be greatly amused. yes G'kirth's are great for Emine love and prolly a good bet but better Af mixed with fighters with Dogfights of 3 are better in my opinion than just strait emines as you ahave to hit a hull score and that can sometimes be dicey. I play both fleets and i do substantially better with the EA especially since most of the time i play with my narn not all the fighters are deployed yet and get into that pesky run up while emines are out of circulation turn.
 
dag'karlove said:
actually only 2 fighters with better Dogfight than Starfuries and that Nials and Shadowfuries.
I surely missed something, but what about Razik?
And Zorth?
And some others fighters, while less good at dogfighting, come in greater number.
And If you can show me a narn Ship at raid lvl or below that has a better Af score than EA ships Id be greatly amused.
It seems you misunderstood me. I never talked about AF value, but much more at AF task. A ship with a good AF value (like any escort) can only be used for defensive purpose. A emine launcher can be used for offensive and threatening purpose.

yes G'kirth's are great for Emine love and prolly a good bet but better Af mixed with fighters with Dogfights of 3 are better in my opinion than just strait emines as you ahave to hit a hull score and that can sometimes be dicey.
Well, if you miss a fighter (usually a hull of 4 or 5, rarely 6) with 6 AD AP, I understand you worry. Last time i used them, all fighters in the emine raduis were shot down.
I play both fleets and i do substantially better with the EA especially since most of the time i play with my narn not all the fighters are deployed yet and get into that pesky run up while emines are out of circulation turn.
As I said, just a suggestion. Take the one that suits you best.

Marc
 
dag'karlove said:
Correction to my last Starfuries have only dogfight 2 My apologies. But i still sand by my previous as EA being better.
No problem.
Now, with ISA, you can take both, some starfuries backed by emine launchers.

Marc
 
I was actually going to throw out a Stuteeka for anti-fighter purposes...

Plus, you get more than enough fighters out of the deal on top of the 3 Emines that fire every turn. Sure, they're only 2AD emines, but that should be plenty for anti-fighter work. And all this on a Raid...

Or go with the Shakaak or Shuuka for Skirmish anti-fighter work...
 
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