Having a detailed read-through of "Cluster Truck" prior to launching, as is my wont, and prepping a one-page quick-reference sheet of the extra space flight rules. I keep re-reading the section on atmobraking but can't get the numbers to add up.
We're told that "The pilot can choose the level of DM to be applied to this check, indicating a more or less radical braking manoeuvre." and "The maximum DM that can be applied is determined by the thickness of atmosphere to be entered", which is fair enough, but then in the next paragraph it states that "Success indicates the pilot can apply as much Thrust as they have points of Effect", which seems very counterintuitive, because choosing the more challenging manoeuvre increases the risk without increasing the reward. Going deeper into the atmosphere (where air resistance is stronger) and taking the higher DM reduces the effect of any given roll- and makes the manoeuvre less effective-, basically negating the choice of DM as the change to effect cancels it out completely. So why would anyone ever opt to go the more challenging route?
My gut instinct is that the reward should be more like "Thrust equal to the sum of the DM and the Effect of the role", that way risky/cautious decisions, good/bad rolls and character skill all have an effect on the outcome. Maybe that's what was meant, but it doesn't appear to be what was said.
We're told that "The pilot can choose the level of DM to be applied to this check, indicating a more or less radical braking manoeuvre." and "The maximum DM that can be applied is determined by the thickness of atmosphere to be entered", which is fair enough, but then in the next paragraph it states that "Success indicates the pilot can apply as much Thrust as they have points of Effect", which seems very counterintuitive, because choosing the more challenging manoeuvre increases the risk without increasing the reward. Going deeper into the atmosphere (where air resistance is stronger) and taking the higher DM reduces the effect of any given roll- and makes the manoeuvre less effective-, basically negating the choice of DM as the change to effect cancels it out completely. So why would anyone ever opt to go the more challenging route?
My gut instinct is that the reward should be more like "Thrust equal to the sum of the DM and the Effect of the role", that way risky/cautious decisions, good/bad rolls and character skill all have an effect on the outcome. Maybe that's what was meant, but it doesn't appear to be what was said.