I started our first Traveller game here in Chicago, have two players, (Hoping to add more) and basically we were a bit confused on ship astrogation and plotting checks, and mis-jumping. I also noticed that the Far Trader A that the characters started with, has a jump range of 1 parsec, which is not very far range at all...and we were confused about fueling, lets say the ship is hauling 3 tons of supplies for a contract, can they just scoop up enough fuel to fill the remainder of the cargo hold so they can make more jumps? where does this fuel go? into special ship containers? The pocket and main book seemed a bit lacking for information on this, especially if you fail your pre-jump calculations, and so on. Also, it seems that the characters start off woefully ill equipped, am I wrong in my assessment on this?
Thanks
brandon
Chicago
Black Sun Games
Thanks
brandon
Chicago
Black Sun Games