zero said:So the ship jumps to a pocket universe, then vents the hydrogen? I thought venting the hydrogen was part of the jumping process and the vented hydrogen is the wall to the mini-universe
It is a bit of a chicken and egg scenario.
zero said:So the ship jumps to a pocket universe, then vents the hydrogen? I thought venting the hydrogen was part of the jumping process and the vented hydrogen is the wall to the mini-universe
zero said:So the ship jumps to a pocket universe, then vents the hydrogen? I thought venting the hydrogen was part of the jumping process and the vented hydrogen is the wall to the mini-universe (when all the hydrogen allocated for the jump is vented the ship begins to return to the universe in the parsec allocated.)
To be fair, I havent really properly read the rules for Jumps yet (I've been dealing with system ships before now) so I'll look there also.
Atm I'm going for a combo of DFW and TC's version, the ship gets sucked towards a central pinpoint that swallows it, it then appears at the parsec allocated a week later, as if the pinpoint exited there (if you get what I'm trying to describe, its like when Dr.Weir in Event Horizon describes how the Gravity Drive can go FTL)
phavoc said:If you are being pursued by the bad guys and you have been accelerating steadily towards the 100D limit, how in the hell are you going to be able to vent hydrogen and actually, I dunno, STAY in the vapor cloud you just created?
vitalis6969 said:then poof..... large rad burst or something and then gone.
-V
Core pg 141 said:...
To Jump, a ship creates a bubble of hyperspace by means of injecting high-energy exotic particles into an artificial singularity. The singularity is driven out of our universe, creating a tiny parallel universe which is then blown up like a balloon by injecting hydrogen into it. The Jump bubble is folded around the ship, carrying it into the little pocket universe.
FentonGib said:A second question if I may... it says a ship with a Jump-3 (for example) drive must have the Jump/3 software... does this mean the ship can plot a course (assuming it has intellect and/or agent) as if it had expert/3 (so a Jump-6 would have Expert/6 ?) or must Expert [Astrogation]/2 be bought seperately if the players want to tell the computer to plot a course and jump (or plot a course for the astrogator to verify, and give him/her a +1 DM).
BP said:Alternate senarios:
- Captain: WTF! Computer, lay in a course to use the gas giant as slingshot to get us to 100 D in the quickest time possible.
hdan said:I don't think Jump/N is a navigation program, but rather an automation control program for the jump drive system. The more sophisticated drives take a serious amount of computing power to control correctly, and similarly complex control software.
nats said:BP said:Alternate senarios:
- Captain: WTF! Computer, lay in a course to use the gas giant as slingshot to get us to 100 D in the quickest time possible.
You would never head for a gas giant if you wanted to reach the 100d limit quickly as the 100d limit for a gas giant is far larger that any planets' !
BP said:Bear in mind, when jumping, one doesn't have to escape the gravity well of the gas giant to reach the 100D limit - thus the gravity of the planet can be used to advantage.
simonh said:Surely the gravity of any planet, gas giant or no, is going to be pretty minimal (compared to a ship's drive) at anything close to 100D.
If I got my maths right, the gravitational pul of jupiter at 50D is 0.00027 G (anyone up to checking my maths?). Even at 10D it's only 0.0068 G.
Simon Hibbs