Reynard said:I get this feeling T-T's reference to a wider, more educated audience has something to do with all those MENSA snobs that want to play Traveller for the last 40 years but can't because it's so beneath their sense of reality.
fusor said:If you want to add realism to it in your own games, then go nuts and add realism there. If you want to add realistic options to the game for everyone else to use, then that's fine too. But your approach of saying "it's all wrong, throw it all out and start again" is unconstructive and confrontational and really obnoxious - if you want to do that then either do it yourself in your own games, or go play something else more in line with what you want.
fusor said:Reynard said:I get this feeling T-T's reference to a wider, more educated audience has something to do with all those MENSA snobs that want to play Traveller for the last 40 years but can't because it's so beneath their sense of reality.
Honestly? I'm all for realism in sci-fi. I'm just smart enough to realise that if I want that in a game then I can either modify an existing game to be more realistic at my table, or find a game that is realistic enough for my tastes - not rail on about throwing out the whole game that's on the market and replacing it with something totally different. I'm also smart enough to realise that Hard sci-fi is not a "wider audience" either (a more discerning one? Perhaps).
But again, enough of the derailing. Talking about a 200 ton free trader, remember?![]()
wbnc said:T-T keeps me on my toes.... Someone who makes me consider a design choice is a valuable, if sometimes frustrating, asset. I consider all feedback from simple aesthetic advice to questions about the functionality of an aspect of the design.
Tenacious-Techhunter said:James Rowe’s invalid assumption about the setting was something that needed to be corrected for constructive advice to be issued. My divergence into what the setting itself assumes were purely a function of his responses. Let’s please return this thread to its proper subject.
wbnc said:guys there is red text already showing up around here.....let's save the Mods a bit of typing....I'd like to keep talking to everyone without The Wrath of the great and mighty, all praise their beneficent wisdom, ma the Hammer of Bahn never be used in anger....
How about On a count of three we let it go
and three shall be the counting, not one, or unless you proceed directly to three.....1....2...4...no no no ..3!!!
Okay back to the ship. I am thinking of using the slimmer version as a fast transport version, smaller less cargo space, higher engine to tonnage ratio...
So it would go like this
Light Trader/Packet Boat : 100 ton "hot shot" cargo, charter,"mail boat", logistics and support, personal transport)
fast trader: 100 ton higher thrust, longer jump ( definitely for "creative" entrepreneurs)
free Trader: As written
Far trader : As written
Frontier Trader: Ruggedized/well armed Far trader.
Fat Trader: Ditto
It do have the look.... more like a 20 ton transport drone ...Condottiere said:![]()
Flat trader
Condottiere said:More significant as having a single deck, which tends to affect the type of cargo you can load, and their placement.
Wouldn't that impact it's handling while going through the atmosphere? Seems having the cargo hanging outside would be bad.wbnc said:...but it does create a space to attach external cargo if you wanted to use the shape as a ship
it could extend it's landing gear straddle cargo pods to load/unload
-Daniel- said:Wouldn't that impact it's handling while going through the atmosphere? Seems having the cargo hanging outside would be bad.wbnc said:...but it does create a space to attach external cargo if you wanted to use the shape as a ship
it could extend it's landing gear straddle cargo pods to load/unload
To be fair I believe the Helo is moving too slow to break free of the planet, but I get the point you are trying to make.wbnc said:It'snot good for it to say the least.But it would not render the craft unflyable.the Russians have really BIG sky cranes already
Unless a pilot was trying to do something complex the only effect would be on top speed and how it handled crosswinds and sudden gusts. as long as the clamps could handle the force of a 100-200 Mph wind they would be fine. ad since a modern twistlock of a container ship can stand up to a stack of containers six or seven high, in rough seas there are ways to handle the load.