Jame Rowe said:Not quite what I imagined the exhaust port to look like.
Otherwise, well done, and keep going!
(I'd want to see a PF Sloan with a couple of small craft, a Chrysanthemum and a Type T if you take requests.)
Infojunky said:It's so Flat.....
wbnc said:Jame Rowe said:Not quite what I imagined the exhaust port to look like.
Otherwise, well done, and keep going!
(I'd want to see a PF Sloan with a couple of small craft, a Chrysanthemum and a Type T if you take requests.)
if you can get me refrence pic I'll try anything.
All of this is practice for me. I try to work on something every day. By worign on different ships i have to improve on various triks. The Type is definately on my to do list. Those bug eyes on the front are going to give me a headache, rounded shapes give me a fit
phavoc said:It looks nice, but agreed that some of the proportions are off. The 'wing' areas are wider than normal, and it appears that the engines are located in them. Almost like an air-breathing version.
However, if you thickened up the body a bit, you could leave it as is and have it as a variant of the Beowulf, say with the engines actually being in the sponsoons and a rear cargo loading area. I'm sure there have to be a number of customized variants of the ship floating around Traveller space.
Jame Rowe said:Not quite what I imagined the exhaust port to look like.
Tenacious-Techhunter said:Jame Rowe said:Not quite what I imagined the exhaust port to look like.
Maneuver Drives in current Traveller editions have neither exhaust nor propellant. There’s nothing to be called “jetwash” (or even “drivewash”, which is a slightly more appropriate term). As such, there is no reason to have any nozzle of any kind at the back of the ship, except for compatibility with other games.
I as thinking about that as I made the changes to see what the visual impact was....it's fun to tinker just for the heck of it sometimes.Tenacious-Techhunter said:Personally, I liked the green one, thinness and all. Particularly the way the top subsection blends into the rest of the body.
If the thickness isn’t serving a purpose, I see no reason to include it, canon or not.
I try to avoid the rule of cool in my stuff. If it looks good, I try to make sure it has at least a minor amount of method behind the madness.Tenacious-Techhunter said:So long as you’re thinking.![]()
wbnc said:phavoc said:It looks nice, but agreed that some of the proportions are off. The 'wing' areas are wider than normal, and it appears that the engines are located in them. Almost like an air-breathing version.
However, if you thickened up the body a bit, you could leave it as is and have it as a variant of the Beowulf, say with the engines actually being in the sponsoons and a rear cargo loading area. I'm sure there have to be a number of customized variants of the ship floating around Traveller space.
Okay fattened up the body a bit and cme up with this result
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it looks more like the classic version with the thicker hull.
The thinner one could be a different model, less cargo space with same size engines for increased performance...a high-speed courier or transport/business yact version perhaps
the great thing about having a complete model is that I can alter them fairly quickly without starting from scratch
Tenacious-Techhunter said:Maneuver Drives in current Traveller editions have neither exhaust nor propellant. There’s nothing to be called “jetwash” (or even “drivewash”, which is a slightly more appropriate term). As such, there is no reason to have any nozzle of any kind at the back of the ship, except for compatibility with other games.
phavoc said:Going against canon isn't a huge deal. But stating that MGT maneuver drives are magical and can be located anywhere on a vessel to produce thrust doesn't match any ship illustration or deckplan.