Just after clarifications on a couple of points.
Enchanting Ritual (Sorcery Spell) - does the parenthesis mean that there is a different variant of this ritual for each spell? e.g., Enchanting Ritual (Mystic Vision)?
On the other hand, this could serve as an alternative to the exponential duration suggestion that I made in another post, I'm thinking of making the Enchant (spell) available for every autonomous spell in a grimoire, or just making it a single spell that is quite common, like the old Spell Matrix Enchantment. I think I would reduce the 6 MP cost as a house rule, maybe 1 MP per 5 Manipulations.
Enchanting Ritual (Sorcery Spell) - does the parenthesis mean that there is a different variant of this ritual for each spell? e.g., Enchanting Ritual (Mystic Vision)?
How does this work? If a POW 15 sorceror makes a spell enchantment, he still has a POW of 15, but only 9 MP. If the enchantment is lost or broken, is he permanently crippled for the rest of his life? Does it then cost him 15 Improvement Rolls in order to have POW 16 and 10 MP? If so this is hideous and no-one will ever do it. Especially if a fumble permanently costs 1MP.Magic Points that are invested in a summoning do not reduce the sorcerer’s POW, but those Magic Points are put beyond use and are not regained in the usual manner... If the enchanted item is broken or destroyed by someone else, they are gone forever.
On the other hand, this could serve as an alternative to the exponential duration suggestion that I made in another post, I'm thinking of making the Enchant (spell) available for every autonomous spell in a grimoire, or just making it a single spell that is quite common, like the old Spell Matrix Enchantment. I think I would reduce the 6 MP cost as a house rule, maybe 1 MP per 5 Manipulations.