Armour table pg39 question

Can't countermagic plate though :wink:

Once you reach a certain point armor no longer matters. By the time characters are tough enough to face the likes of Wyrms and Dragonsnails and Iron Armored Runelords they will be able to bypass armor at ease. Armor will simply not be a factor in many fights.

Trollkin skill less than 40 are totally innefectual against decent armor. But skill 45 or up are way more deadly. A 60 skilled foe would have had to crit (3 or less) to hope to penetrate good armor, now they have a 20% to ignore it completely.
 
HyrumOWC said:
atgxtg said:
I have had a big problem with the precise attack rules from day one. Basically, -40% to bypass armor or hit a speciic location becomes a minor penalty after acertain point. IMO the old RQ half skill idea works better. THat way the penalty is uniform no matter how skilled someone is the drop will be significant.

But why should the penalty be more severe the better you get?

Farmer Bob with his Spear skill fo 30% is halved to 15%, while Rune Lord Mike with his skill of 150% is dropped to 75%. (And yes, this does bring up shades of the 100+% halving rule)

Hyrum.

It is the concept of viewing a penalty as a fraction of your skill. In MRQ they guys who used to wear iron armor anre not going to want it. It will give a very nasty penalty for protection that is too easily bypassed. Once you hit the 100% range, toss on a bladesharp and go play jedi.

I wish the penalty would be variable based upon the coverage. Getting past ancient Greek Hoplite or Roman Legionarie armor is one thing. Getting past form fitting articulated plate is something else.

I've seen one on Henry VIII's suit of plate. The only good bypass open if through the eyeslit. Even the armpits are protected (the usual weak spot)
 
i'll probably going to give a +40% bonus to parry for the defender, as the attacker is concentrating to attacking specific spots..

this will (hopfully) making directed attacks against unarmored spots somthing the players tries when their opponents have run out of reactions.
 
Lakritsploppen said:
i'll probably going to give a +40% bonus to parry for the defender, as the attacker is concentrating to attacking specific spots..

this will (hopfully) making directed attacks against unarmored spots somthing the players tries when their opponents have run out of reactions.

They'll just have one character flurry the NPC to eat up their reactions and then the second character will precise attack the helpless foe, dead Iron clad Runelord in under 5 seconds, easy :shock:

Tbh the rules are pretty abusable as written, six months into the campaign and most fights will be effectively over in the first 5 seconds one way or the other.

Btw anyone else noticed that having low POW and MP doesn't make you any more vulnerable to magic? All spells with resists are based on dodge or persistance, get those to 100%+ and your largely invulnerable to befuddles, demoralise, etc, even if you have POW 1 and 1 MP!! Seems odd compared to previous editions.

Wonder how spirit combat is supposed to be handled in MRQ?


Vadrus
 
Vadrus said:
Btw anyone else noticed that having low POW and MP doesn't make you any more vulnerable to magic? All spells with resists are based on dodge or persistance, get those to 100%+ and your largely invulnerable to befuddles, demoralise, etc, even if you have POW 1 and 1 MP!! Seems odd compared to previous editions.

Wonder how spirit combat is supposed to be handled in MRQ?


Vadrus

Heh.

I have been working up the effort for a big post on this very subject but havn't had the time.

Resilience is used for some spell resistance as well.

You can overpower spells to reduce the chance of resistance. The target can spend mp to boost his roll as well (I have a hard time visualizing that with dodge).

But basically yeah, having a high enough skill makes you pretty much impervious to some spells.

There are some other issues but I don't have a ton of time right now.

I will say I am considering a form of opposed roll, if you make your Runecasting roll the target may oppose it with a roll of his own. If it is a success and lower than the Runecasting roll it resists the spell.
 
I've been wondering about writing up a character and maxing out his resilience and persistence. Write up something like a Barbiarian Famer with a resisience of 75% (Base 25% or so from stats +10% Background, +10% Profession +30% Free points). Keep putting improvement checks in it and voila, a guy who stands there and keeps fighting until he is hacked apart.

RQ zombie or D&D fighter? IS there a difference? :D


"It's just a flesh wound!"
 
atgxtg said:
I've been wondering about writing up a character and maxing out his resilience and persistence. Write up something like a Barbiarian Famer with a resisience of 75% (Base 25% or so from stats +10% Background, +10% Profession +30% Free points). Keep putting improvement checks in it and voila, a guy who stands there and keeps fighting until he is hacked apart.

RQ zombie or D&D fighter? IS there a difference? :D


"It's just a flesh wound!"

Btw maximum temporary Human HP seems to be 56 (SIZ 18, CON 18, Vigor 9 and Earth Rune), 12 HP on head and legs, 13 on abdomen, 13 on chest and 10 on arms. Could take a while to whittle him down, though tbh I can't imagine seeing vigor 9 in most campaigns.


Vadrus
 
Vadrus said:
atgxtg said:
I've been wondering about writing up a character and maxing out his resilience and persistence. Write up something like a Barbiarian Famer with a resisience of 75% (Base 25% or so from stats +10% Background, +10% Profession +30% Free points). Keep putting improvement checks in it and voila, a guy who stands there and keeps fighting until he is hacked apart.

RQ zombie or D&D fighter? IS there a difference? :D


"It's just a flesh wound!"

Btw maximum temporary Human HP seems to be 56 (SIZ 18, CON 18, Vigor 9 and Earth Rune), 12 HP on head and legs, 13 on abdomen, 13 on chest and 10 on arms. Could take a while to whittle him down, though tbh I can't imagine seeing vigor 9 in most campaigns.


Vadrus

What hit points?
Remember, no total HP in MRQ. As long as the player keeps making resilience rolls, he is alive-at least until blood loss takes him out in 20-30 rounds. Still, by then he might have wipes out the enemy and gotten enough healing to stabilize.

Get your resilience up to 500% and you only drop on a 00. DEAD MAN WALKING.

Give that guy good SIZ, CON and POW and some Vigor and he's probably not going down.
 
atgxtg said:
Vadrus said:
atgxtg said:
I've been wondering about writing up a character and maxing out his resilience and persistence. Write up something like a Barbiarian Famer with a resisience of 75% (Base 25% or so from stats +10% Background, +10% Profession +30% Free points). Keep putting improvement checks in it and voila, a guy who stands there and keeps fighting until he is hacked apart.

RQ zombie or D&D fighter? IS there a difference? :D


"It's just a flesh wound!"

Btw maximum temporary Human HP seems to be 56 (SIZ 18, CON 18, Vigor 9 and Earth Rune), 12 HP on head and legs, 13 on abdomen, 13 on chest and 10 on arms. Could take a while to whittle him down, though tbh I can't imagine seeing vigor 9 in most campaigns.


Vadrus

What hit points?
Remember, no total HP in MRQ. As long as the player keeps making resilience rolls, he is alive-at least until blood loss takes him out in 20-30 rounds. Still, by then he might have wipes out the enemy and gotten enough healing to stabilize.

Get your resilience up to 500% and you only drop on a 00. DEAD MAN WALKING.

Give that guy good SIZ, CON and POW and some Vigor and he's probably not going down.

Aye I just gave total HP as that's how we get to the location HP.

Just noticed that with the locations I worked out a very lucky warrior could take 75 pts of damage (down to 1 on each location) and still be up and fighting without penalty :shock:


Vadrus
 
atgxtg said:
Vadrus said:
atgxtg said:
I've been wondering about writing up a character and maxing out his resilience and persistence. Write up something like a Barbiarian Famer with a resisience of 75% (Base 25% or so from stats +10% Background, +10% Profession +30% Free points). Keep putting improvement checks in it and voila, a guy who stands there and keeps fighting until he is hacked apart.

RQ zombie or D&D fighter? IS there a difference? :D


"It's just a flesh wound!"

Btw maximum temporary Human HP seems to be 56 (SIZ 18, CON 18, Vigor 9 and Earth Rune), 12 HP on head and legs, 13 on abdomen, 13 on chest and 10 on arms. Could take a while to whittle him down, though tbh I can't imagine seeing vigor 9 in most campaigns.


Vadrus

What hit points?
Remember, no total HP in MRQ. As long as the player keeps making resilience rolls, he is alive-at least until blood loss takes him out in 20-30 rounds. Still, by then he might have wipes out the enemy and gotten enough healing to stabilize.

Get your resilience up to 500% and you only drop on a 00. DEAD MAN WALKING.

Give that guy good SIZ, CON and POW and some Vigor and he's probably not going down.

He goes down if the damage is high enough. Dont forget that any character dies if he gets no medical attention in CON+POW/2 xturns after loosing at least one point more than double his HP on a vital location. This means even if he have 500% and 56 with his SIZ+CON (what a monster), after getting 27 damage on his chest or 25HP on his abdomen or 23HP on his head he is dead without magic or first aid. Further he is dead after getting 23HP damage to a leg and 21HP damage to an arm after CON+POW xturns.

I think this "doctor-or-death" rule is good for the lethality rating of the game.

Should be manageable to kill even legendary heroes and half gods with some effort. :)

One funny legendary ability is "Battle Fury". It isvery suicidal if you use it against an enemy who has the "Decapactiating Swing" ability. Try it out. :)
 
Oh, he will still drop from bloodloss, I did notice that. It is just that with a high enough resilience a character can soak an unforgiable amount of damage in those 20-41 rounds or so and still be up fighting.

Decapitating Blow is probably the only "sure kill" in the game as it specifically states that the target is decaptitated-although technically the rules don't forbid a headless chicken type character swinging blind. :D :D

A bit too Monty Python and the Holy Grail for me. If ever we need an oppopsed roll, it is here.
 
atgxtg said:
Oh, he will still drop from bloodloss, I did notice that. It is just that with a high enough resilience a character can soak an unforgiable amount of damage in those 20-41 rounds or so and still be up fighting.

If a person has a very high resilience, the best tactic would be to kill his doctor. :)
 
Enpeze said:
atgxtg said:
Oh, he will still drop from bloodloss, I did notice that. It is just that with a high enough resilience a character can soak an unforgiable amount of damage in those 20-41 rounds or so and still be up fighting.

If a person has a very high resilience, the best tactic would be to kill his doctor. :)

LOL! :D

What can we do in Glorantha? Attack a Chalan Arroy healer?!! :shock:
 
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