Snowedunder
Mongoose
Has anyone been tempted to completely remove the armour skill penalties from their game? If so how has it panned out. Has it unbalanced the game?
Lakritsploppen said:Well, in my game the armour penalty only exists for fatigue, swimming and climbing rolls.
But thats how i do it!
Halfbat said:After playing around, I use half penalty for attacks/parries, full penalty for most other skills, including Dodge, and use penalties for Fatigue, too - which isn't in the book.
I've moved away from applying the full penalty to Runecasting, though, as my players and I prefer a higher-magic game.
I also apply multiple test penalties for fatigue as well, though.
Blackyinkin said:Hi All,
I have just literally hit this wall while doing some pregenerated characters for my game in Sweden in a couple of weeks. The armour penalties seems to be immensley restrictive, having seen the guys at Warwick castle ballet dance in armour, perform leaps and jumps I am inclined to alter them, but not sure how. I quickly discovered that the average Seshnelan Knight in full plate cannot move, let alone fight!
Simon
Sinisalo said:Blackyinkin said:Hi All,
I have just literally hit this wall while doing some pregenerated characters for my game in Sweden in a couple of weeks. The armour penalties seems to be immensley restrictive, having seen the guys at Warwick castle ballet dance in armour, perform leaps and jumps I am inclined to alter them, but not sure how. I quickly discovered that the average Seshnelan Knight in full plate cannot move, let alone fight!
Simon
I don't know whether you watched that battle reenactment guy on TV doing shieldwalls, schiltroms, etc. Well he did a knight in specially made armour (as close to the real thing they could get), fell off his horse at full pelt and jumped straight back up again. He says he was trying to dispel the myth about medieval knights being unable to stand up when they've fallen over and he does a good job, IMHO.
Hi SimonBlackyinkin said:I have just literally hit this wall while doing some pregenerated characters for my game in Sweden in a couple of weeks. The armour penalties seems to be immensley restrictive, having seen the guys at Warwick castle ballet dance in armour, perform leaps and jumps I am inclined to alter them, but not sure how. I quickly discovered that the average Seshnelan Knight in full plate cannot move, let alone fight!
45 lbs.!!! That must be a modern butt-jointed suit, made extra thick to keep the rings from tearing apart under their own weight (being merely butted together).The suit weoghed in at 45 lb, but as it was chain, it was plenty flexible.