A
Anonymous
Guest
I've finally been able to play Conan and, after a couple of sessions, our group has decided to try a couple of house rules. I just thought I'd try and get some input from the good people of this site before we use them for real.
The first house rule regards armour and the finesse attack. We had a thief attacking a plate-armoured soldier carrying a shield with a poniard. He stood no chance of finessing his way past the armour, which he was gutted about.
House Rule 1: when making a threat roll for a finesse weapon, the second toatl is added to the first to determine whether armour is bypassed.
e.g. our thief (attack +5) attacks the plate-armoured soldier (DV 17, DR 10) with his poniard and rolls 19 (threat) followed by 11. This does not cause a critical, and would not normally bypass armour. With this house rule, his total would now be (19+11+5 = 35), which bypasses the armour (requiring a total of 17+10 = 27). Of course, it is still not enough to cause a critical hit.
This rule does mean that wider threat range weapons (e.g. swords) are better finesse weapons than high multiplier weapons (e.g. axes), but this seems to make sense for us and isn't such a big deal as most finesse weapons are already 19-20/x2 and also swords cost so much.
The second house rule regards the way armour works, and especially how helmets work.
House Rule 2: The armour table is modified. The only things that change are the DR and the addition of COVERING (abbreviated to Cv). DR works as normal, but Cv determines how easily finesse attacks bypass the armour. For example:
Armour DR Cv
Chain Shirt 5 4
Scale Corslet 6 4
Mail Hauberk 5 7
Breastplate 10 3
Scale Hauberk 6 7
Plate 10 10
Stell Cap - +2
We think this will make things a little more realistic without too much work. An example: our thief (Attack +5 standard or finesse) attacks a soldier (DV15, Scale Corslet) with a poniard (AP3). For a standard attack, he needs to roll a 10 to hit and the DR6 will be subtracted from the damage (as his AP is less than 6). If he finesse attacks, he still needs 10 to hit normally, but on an adjusted attack total of: DV (15) + Cv (4) = 19 or more he will bypass the armour (i.e. rolling 14 or more). If the soldier is wearing a stell cap (+1 Cv), he now still hits on a 10, but requires a total of 20 or more to bypass armour (rolling 15 or more).
If anyone is interest, I'll post the full adjusted armour table on the forum.
Comments, anyone?
The first house rule regards armour and the finesse attack. We had a thief attacking a plate-armoured soldier carrying a shield with a poniard. He stood no chance of finessing his way past the armour, which he was gutted about.
House Rule 1: when making a threat roll for a finesse weapon, the second toatl is added to the first to determine whether armour is bypassed.
e.g. our thief (attack +5) attacks the plate-armoured soldier (DV 17, DR 10) with his poniard and rolls 19 (threat) followed by 11. This does not cause a critical, and would not normally bypass armour. With this house rule, his total would now be (19+11+5 = 35), which bypasses the armour (requiring a total of 17+10 = 27). Of course, it is still not enough to cause a critical hit.
This rule does mean that wider threat range weapons (e.g. swords) are better finesse weapons than high multiplier weapons (e.g. axes), but this seems to make sense for us and isn't such a big deal as most finesse weapons are already 19-20/x2 and also swords cost so much.
The second house rule regards the way armour works, and especially how helmets work.
House Rule 2: The armour table is modified. The only things that change are the DR and the addition of COVERING (abbreviated to Cv). DR works as normal, but Cv determines how easily finesse attacks bypass the armour. For example:
Armour DR Cv
Chain Shirt 5 4
Scale Corslet 6 4
Mail Hauberk 5 7
Breastplate 10 3
Scale Hauberk 6 7
Plate 10 10
Stell Cap - +2
We think this will make things a little more realistic without too much work. An example: our thief (Attack +5 standard or finesse) attacks a soldier (DV15, Scale Corslet) with a poniard (AP3). For a standard attack, he needs to roll a 10 to hit and the DR6 will be subtracted from the damage (as his AP is less than 6). If he finesse attacks, he still needs 10 to hit normally, but on an adjusted attack total of: DV (15) + Cv (4) = 19 or more he will bypass the armour (i.e. rolling 14 or more). If the soldier is wearing a stell cap (+1 Cv), he now still hits on a 10, but requires a total of 20 or more to bypass armour (rolling 15 or more).
If anyone is interest, I'll post the full adjusted armour table on the forum.
Comments, anyone?