zanshin said:I always think of the blow striking as aimed at a particular location, its just that you aim for it when an opening appears for a location , and you couldn't determine where the opening would appear- that made alot of sense with the RQ2 and RQ3 melee hit location tables as you were most likely to hit a limb.
Viewed like that , a precise attack 'bypass armour' means you are being even more selective about sending in your aimed strike - you are waiting for an opening in the armour and the guard before sending in a full blooded blow (there will be various passes, thrusts and swings that go as a matter of course in the battle, a miss on the roll may mean none of them had a chance of connecting) .
I am pretty sure that RQ2 described an attack in those terms, correct me if i'm wrong.
I agree with you as far as aiming and precise attacks go. After all how can you precislely hit something general?
I loved how Timelords did aiming for a location. You took the peanlty and made you roll, but if you missed the roll you might heat nearby. you would be off 1 location per point missed by (d20) and you would roll a d8 to get direction. This meant that if you aimed for dead center chest and just missed you probably hit a little above, below or to the side. If you aimed for a hand, you might get the arm, but probably just missed.
One viantant way to handle precise attacks to bypass armor would be to allow the player to declare the attack with no penalty, but only get the benefit if he hits the slected location. We could even let people roll d20 for hit location and take the one closest to the "aiming" point.