Battle Dress in the core book says it has an on-board Computer/2 giving tactical advice and updates. The Central Supply Catalog lists several other types of armors with computers. Computers are rated by their processing score and software by its bandwidth requirements. However, I don't see anything in the software section of either book that addresses the type of capabilities that Battle Dress supposedly has. The closest I can get is an Intelligent Interface/1 paired with an Expert/1. My problem is that the description of Expert says it provides the ability to use a single skill (at bandwidth -1) or provides a DM+1 if the character already has the skill. The appropriate skill could be Tactics for a commander, Recon for a scout, and either Gun Combat or Heavy Weapons for a grunt.
What I'm trying to figure out is how this translates into "tactical advice" that the player can use. Per the rules a scout's player can decide he wants his PC to check the surrounding area for threats before signalling the rest of the force forward and then use his on-board computer to help him do that. However, that still leaves it up to the player to decide to take the specific action. When I read "gives tactical advice and updates" I think more of the situation where the on-board computer is using the suits other systems, such as sensors to proactively perform Recon on the characters behalf, which implies that the GM has determined that there is info that could benefit the character/player and can use the on-board computer to supply it. It breaks immersion to simply call for a Recon check that may fail, leaving the player with the meta-knowledge that there must be something worth noting, even though his character remains clueless. I suppose this might be a case where the GM decides that simply having the appropriate Expert software is all that is required for the character to obtain the info, possibly with just some basic info while withholding more detailed info until the player decides to act on the intel provided by the computer by asking if they can make a skill check to gain more detail. In either case, this implies the GM knowing what PC skill and/or Expert software a character has that may be applicable to the current location/situation and leveraging that knowledge for the PC/player's benefit.
I'm new to MongTrav2, so this may be something that is obvious to long time players, but I'm struggling with how to portray the fiction of giving tactical advice and updates with the mechanics of the rules.
What I'm trying to figure out is how this translates into "tactical advice" that the player can use. Per the rules a scout's player can decide he wants his PC to check the surrounding area for threats before signalling the rest of the force forward and then use his on-board computer to help him do that. However, that still leaves it up to the player to decide to take the specific action. When I read "gives tactical advice and updates" I think more of the situation where the on-board computer is using the suits other systems, such as sensors to proactively perform Recon on the characters behalf, which implies that the GM has determined that there is info that could benefit the character/player and can use the on-board computer to supply it. It breaks immersion to simply call for a Recon check that may fail, leaving the player with the meta-knowledge that there must be something worth noting, even though his character remains clueless. I suppose this might be a case where the GM decides that simply having the appropriate Expert software is all that is required for the character to obtain the info, possibly with just some basic info while withholding more detailed info until the player decides to act on the intel provided by the computer by asking if they can make a skill check to gain more detail. In either case, this implies the GM knowing what PC skill and/or Expert software a character has that may be applicable to the current location/situation and leveraging that knowledge for the PC/player's benefit.
I'm new to MongTrav2, so this may be something that is obvious to long time players, but I'm struggling with how to portray the fiction of giving tactical advice and updates with the mechanics of the rules.