justacaveman said:
... The population of the Imperium has been said to be approx. 10 Trillion (That's about 10 times what I thought it was)...
Sounds reasonable given the number of star systems... (not sure why this is here? Are you extrapolating number of marines or funds?)
justacaveman said:
...the price of Battle Dress and Combat Armour is that it's too expensive for the Imperium to deploy in the large numbers that are required to patrol Imperial Space. ...Battle Dress has to be relatively common in the Imperial Marines...
To be sure - only support personnel are likely not to have Battle Dress-1 or above... so at least 60% probably more like 85% (since officers get equal chance).
While 2 MCr seems to be an outrageous price (I thought so at first) - put in perspective (cost percentage for Imperium), it doesn't seem bad at all...
Looking at High Guard capital ships troop counts: Battleship carries ~13% Marines (500); Monitor ~15% (120); Cruiser ~21% (250) Note: Escorts and Carriers have 0 troops (seems strange).
Assuming every Troop is a Marine and every one is equiped with Battle Dress at MCr 2 each, that is 0.7% cost of Battleship; 1.4% of Monitor; 0.9% of Cruiser.
While these numbers don't account for all the Marines, with SBDs, Naval Bases, etc. nor the cost of weapons and support craft, etc. - Battle Dress would seem one of the most important pieces of gear - so these price percentages don't seem too high - given the fact that these are basically elite protection/assult forces used to protect the highest dollar/survival critical assets of the Imperium.
...In the Army it is apparently limited to special units, because almost no one in the Army is trained in it's use (and a lot of them are probably ex-marines).
Where is this covered in char gen (I don't recall Battle Dress skill for army - but I don't have all the books) - or are you referring to NPCs?
...As for those GM's that think that characters should be dropped by the first hit from an Assault Rifle, I believe you are looking at it the wrong way. You shouldn't think of it as a solid hit. You should think of it as a flesh wound that the character shrugged off. Most bullet wounds aren't immediately incapacitating anyway ...
Quite agree - and personnally I'd never kill off a PC this way (well, maybe if they were really asking for it) - except when I play 'expendable crewman' adventures (where each player has multiple PCs, typically less skilled).
Target area wise, the human body has a
lot of non-critical areas - it is well suited to protecting the brain - and the bone structure/geometry is basically shock absorbing/deflection armour...
I knew a guy who had his Jaw and most of hist throat, including vocal cords blown out by a high calibre crew gun in Korea... and recently talked with an officer who shot an assailant 3 times point blank with his service revolver - and the guy was still coherent and fighting...