Sigtrygg said:
There are other factors - if I am firing six lasers at you from two turrets I have six chances to hit, six chances to critical, those lasers are hitting a similar area on the target so they should have additional penetration potential etc. Not to mention that is six lasers are linked to all be firing at exactly the same spot they are effectively one big laser.
Batteries that scale logarithmically and armour that does the same solves a lot of issues of scale between 10t fighters and 1000000t battleships.
I liked the battery system in original High Guard but like everything there were things that weren't right. Generally one uses a battery of linked guns when one can't make a larger gun. Because of the need to designate the battery size at construction time I thought it was their way of saying it's actually a bigger gun but the deck-plans disagreed.
Back when we played original Traveller, we always allowed battery re-designation during combat (space combat turns were 20 minutes?) so you could choose 1 big shot or 10 little shots, etc.
We thought about allowing ships to link their batteries but this broke the game. Apart from "
Traveller is a luddite's game" (with apologies to any triggered Mongeese: I know your version is less so, but still dependent on original source material) we saw no reason why the system wasn't designed to support this.
I think they would have several choices with the "6 lasers" situation.
You fire them as a spread, increasing the hit probability, but reducing the chance of multiple hits.
You fire them independently.
You fire at the same point using one dice roll. Either they all hit, or they all miss (with some random factor relating to the precision of your turret traverse).
I don't think it's necessarily true that multiple "linked" weapon hits would have greater armor penetration (as in the thickness they can penetrate, because I doubt their armor works simply by thickness alone) but each "round" that contacts should have the chance to crit where I intepret "crit" as getting a special damage roll.