Moppy said:I did some Google work.
No comment on the accuracy, because who knows, people sometimes lie ... err, engage in information warfare.
But you want (this link) and from there (this powerpoint) which claims to be "U.S. ARMY TACOM June 2003 -- This briefing captures some of the key equipment performance issues and lessons learned as interpreted by PM Abram's personnel deployed forward with the Divisions during Operation Iraqi Freedom"
There's some photos of broken tanks with holes in, and words about how they supposedly got broke. Reading it, it says "Externally stored items highly vulnerable to small arms fire. In some cases catastrophic losses resulted from burning EAPU materiel and/or packaged POL products dripping down into the engine compartment. Many cases where TA-50 lost ... snip ... Lesson learned: Review and stick to established load plans"
I never liked plotted movement in SFB as I enjoyed the reactive nature of the movement, and energy allocation was all the plotting I needed. However I would a love a working 3d board and counters. Attack Vector got it working but they used newtonian drive, not reactionless, so you had inertia.
Hrm... POL getting into engine compartment and gunking up/starting fires I can see disabling the engine. But I am completely unaware of how any TA-50 gear could ever punch a hole in the side of a turret or any part of the tank body. TA-50 is your gear - shelter half, sleeping bag, uniforms, etc. It's supposed to be stored internally, but carrying it outside means more room inside. Nothing that I'm aware of carried externally has the ability to detonate, let alone penetrate hull armor.
I did find a Jane's article from more recent, where Iraqi army was given refurbished M1's and they were taking damage from RPG and light ATGM - but they also did NOT have the upgraded depleted uranium armor plate that US tanks have.
Oh, I hate plotted movement. It sucks. Much prefer turn-based movement (hey, a reason for a tactics skill roll!). Pre-plotting sucks, though it's more 'realistic'. Still sucks.
3D movement is interesting concept. How much record keeping does it handle? And movement vectors would make things messy if you had newtonian movement. Turn rates make a difference, as would weapon firing arcs. That's not too bad to do on a movement board.