Armageddon 2089 - New Ideas

Hello, everybody.

I`ve forgotten to write in my last post, that I like the idea of parts packs in order to costumise Meks......the best thing would be, if the mek packs contained such additional parts.

What I want to add to the warmek idea is - I like the concept of different warmek producers with their individual styles. So in this respect I would also like to see functional warmeks, like a Volksmecha warmek. (not only stealth designs)
Perhaps some special mercenary companies will have their own warmek factories (with their own designs) in order to be independent from state controlled facilities. Special edition packs with warmek prototypes from the Taipei weapon trade show and last but not least first prototypes from Israel`s or Russia`s newly activated warmek program.

Have a nice night!
 
Lane Shutt said:
Setting $22 (optional, for RPG only play)

I sincerely hope the above is not the case A2089 is an RPG first and a wargame second not vice versa.

If anything the tabletop wargame angle should be the option Play style.
 
Götterfunke said:
What I want to add to the warmek idea is - I like the concept of different warmek producers with their individual styles.

That is something we will certainly keep. . .
 
Hi, Matthew - it`s cool to hear that there will be different warmek producers..........will there be some new ones? In the old A2089 -at the beginning of the conflict - there were several states, which did not have the capability to produce warmeks - I´m sure this will be changed during the great war - warmek technology will be spread.....and several new countries like South Korea, Israel, Russia or India will have their own prototypes - some of them more successful than others.

So - my next question is: Will there be some cool expansion box sets - f.e. the rise of Israel or the Asian clash.... - with new warmeks and expanded rules - so that a crazy collector (like Götterfunke) will get his new figures..........

Have a nice day
 
1) Not a big deal but fits in well with the thought of doing an ongoing timeline

2) I like the box set idea, especially the inclusion of stand up counters, just please, please, check for typos and keep the price reasonable

3) Getting rid of a lot of the WarMek designs is fine, so long as they are replaced with new, cutting edge designs appropriate for the later date

4) Small minis are better, 6" minis just make the scale totally impracticable. Also, while the custimizability of each Mek getting its own box set is cool, in practice I would rather see 2-3 smaller plastic minis in a box with fewer options for customization (these are production run WarMek designs after all) so that I could more easily accurately represent large scale conflicts.

5) I like A2089 as an RPG, if it turned into a straight up wargame it would be a lot less cool (especially since it is much easier to turn an RPG into a wargame then the other way around). If you are planning on moving more towards a wargame, Lane Shutt has proposed an intruiging compromise, although it does not really address the difficulties inherent in making a running timeline work for a wargame; GWs attempts have proven woefully inadequate. Nor do I much care to pay so much for another generic setting book, setting books need a lot of detailed information on specific areas to be really usefull.

6) Good; especially as this means A2089 should continue to be supported for some time to come

7) I really like the concept but am dubious about its implementation; I have never seen it done right for a wargame, and while Living Greyhawk has some very interesting ideas, it is far too restrictive as it does not allow for either independant adventures created by the DM (somewhat necessary in order to control relative player character power) or a great deal of DM leway even with the published adventures (which is no fun for the DM and can bore veteran players).
If this was implemented it should definetly have a community of players and DMs but this community should be lightly regulated (this would help keep overhead low), and should allow some way for individual DMs to create and run their own adventures.
 
Latest news I have is that the revised worldbook is done, with drafts of the rules and design sequebces also completed.
 
Well,

I don't know that miniatures are going to work given the realistic ranges of Warmek weapons. When I GM I use a piece of corkboard overlayed with a topographical map so I can use pushpins to show locations. Keeps it nice and simple and allows me to measure ranges quickly and easily. It also keeps the environment in the players heads which is much more descriptive than anything I could create on a tabletop.

Now if miniatures are, as it seems, the way Mongoose wants to go then I would definately recommend smaller over larger. 15mm might work on the typical 2'x3' playing surfaces gamers use.

Now, in regards to the setting I like the greater state of war concept. I'd also like to suggest a more balkanized North America. My original campaign had the group raiding the US from Canada and it caused a lot of disbelief in regards to sneaking 20' warmachines over the border to strike at targets.

Vraile
 
1. A setting revision would be cool so long as it simply advances the story further, I think the current setting is great, just being in the middle of Armageddon would make thinks even more interesting.

2. A box set would be pretty nifty although the stand ups and counters aren't a must in my personal opinion.

3. I like the idea of carrying over a couple of the old meks and making the rest of the meks have a more stealth feel to them since that is the current trend, or so it seems. But hopefully the old meks will be usable as well just to add even more variety especialy for those with the previous supplements already purchased.

4. The idea of mini support interests me but well the size of them seems a bit much, I mean if your going for a war game thats one thing but a rpg just to me seems a bit extreme to go that large, if I played a rpg based around star wars I wouldn't want to use a full sized action figure for me character. On a side note, please don't just being turning A2089 into a war game.

5. The rules themselves aren't that complicated if your experienced in a number of other games, possibly instead of completely simplifying the game, say in a box starter set include the simplified rules and a small campaign that uses them and then stick with the older rules with revisions where needed.

6. A novel support would rock, also for an advancing timeline, a living rpg system would be pretty nice, I never had interest in the living greyhawk for d&d but I would be very interested in a living A2089, it would also be a fun way to get gaming groups to make shows at events, allowing them to be merc/corp/military companies in the world.

7. I guess this would pretty much go with a living A2089 but could be used to reserve the really big and or important conflicts for larger events such as the big cummer cons.
 
I hoe there will be an advancing technology tree, with four limbed warmeks, O gravidation warmeks for battlefields on Mars or Moon.........
 
Assuming things go according to plan...

There are now quite a few very different design options. Forex, some deigners like to Overbuild their Meks, which gives a higher base armour rating (all Mek hulls have a base armour level depending on their size; Superheavies are naturally tougher than Ultralights!) and some extra resilience in the form of redundancy on critical systems. But overbuilding eats up hardpoints. Some Meks are built to a Stealth design, but that eats up hardpoints too.

Then there are options like internal systems hardening, reactor/cockpit armor to protect the component even on a penetrating hit.

Some Mek designers like heavy anti-missile defences; others prefer Gunslinger-mounted anti-personnel weapons to keep the satchel charge brigade at bay.

It's possible to mount a stupidly overiszed weapon on any given hull (obviously, you can't get a Naval Rail Gun or Aerospace Defence Laser in anything smaller than a Superheavy, but a 120mm cannon is an oversized weapon to a Light Mek) - of course, that's going to cost you a lot of your space and weight allocation. Or you can use multiple-mount light weapons that won't penetrate heavy armour but will scrub light Meks to death.

(Armour will use a penetration system - if you get in, you do damage. If you don't, nothing. You can't scrub a Monarch to deal with machineguns!)

Heavy missile armament is great - missiles really, really hurt if they get through. But once they're gone they're gone, and if the other lot have a decent comms Mek with ECM, plus countermissiles and point defences, you'll need more missiles than you might expect to take down a heavy Mek.

So some designers like Meks heavy on missile defences. Others prefer to rely on the comms Mek for protection.

The upshot of all this is that you tend to get Meks designed around a main weapon system plus some backups rather than festooned with weapons of varying types. In truth, those two Lancer missiles might not be as useful as their cost suggests; some designers would fit extra cannon ammo - or a bigger cannon - instead...

There are some fun specialist systems. Armoured recovery frames, SRBM (Short-Range Ballistic Missile) erector/launchers, oversized weapons lke Aerospace Defence Lasers that can hit targets in orbit. You can't get much else into your Mek with one of those, but it hase a certain authority on the battlefield.

My model for the Mek somewhere between warships and modern armoured vehicles. A 4-6 Mek squad might resemble a modern naval task group with a couple of specialist ships plus combat units and maybe a support unit.
 
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