Arma/Ancients/Shadows ~ Alteration from SFoS

About half the time as vree is right. You use it alot once you start hitting range breaks that are favorable to you or once you get behind the enemy. Most turns you can set yourself up with the facing you need for the following turn to open up you SA options as we have always considered going SM to be equivalent to making a turn. (not sure if that has ever been ruled on though)

Ripple
 
Ripple said:
About half the time as vree is right. You use it alot once you start hitting range breaks that are favorable to you or once you get behind the enemy. Most turns you can set yourself up with the facing you need for the following turn to open up you SA options as we have always considered going SM to be equivalent to making a turn. (not sure if that has ever been ruled on though)

Ripple

Please explain: if you use SM (Vree) you can’t CAF???? Your killing my already very fragile and slow Vree. :cry: :cry:

Arcadia
 
yes it was, the psi corp wanted to put inside they own telepath, and the ship go crazy then, destroing base and then engaging whitestar who come to late to stop the psi corp
 
Arcadia said:
Ripple said:
About half the time as vree is right. You use it alot once you start hitting range breaks that are favorable to you or once you get behind the enemy. Most turns you can set yourself up with the facing you need for the following turn to open up you SA options as we have always considered going SM to be equivalent to making a turn. (not sure if that has ever been ruled on though)

Ripple

Please explain: if you use SM (Vree) you can’t CAF???? Your killing my already very fragile and slow Vree. :cry: :cry:

Arcadia

You can use CAF with SM, so long as you don't turn. It's in the Armageddon FAQ.
 
You can't turn when using the CAF Special Action. Period.

Greg's point refers to ships in general with the SM trait - they can use the Special Action CAF, but they can't turn.
 
Greg Smith said:
You can use CAF with SM, so long as you don't turn. It's in the Armageddon FAQ.

Ok, may move any where with SM if the heading doesn’t change. :D
May do the same with SM and APTE? 1/2 + 50% no heading change(No Turning)???

Arcadia
 
Arcadia said:
Greg Smith said:
You can use CAF with SM, so long as you don't turn. It's in the Armageddon FAQ.

Ok, may move any where with SM if the heading doesn’t change. :D
May do the same with SM and APTE? 1/2 + 50% no heading change(No Turning)???

Arcadia
As with all ships, SM ships have to travel in the direction they are facing. This means if they use CAF, they cannot turn or move in any other direction other than forwards.

Same goes for APtE.

This isn't very good for Vree, but they don't generally win fights by outshooting the enemy in a straight fight, it's all about the manouevrability baby!
 
wilq said:
yes it was, the psi corp wanted to put inside they own telepath, and the ship go crazy then, destroing base and then engaging whitestar who come to late to stop the psi corp

The first one they found was on Mars (the one that was collected by the second Shadow Ship in the IEX scientist's flashback) but the one that Sheridan fought was found on one of Jupiter's moons. Ganymede I think.
 
Iain McGhee said:
wilq said:
yes it was, the psi corp wanted to put inside they own telepath, and the ship go crazy then, destroing base and then engaging whitestar who come to late to stop the psi corp

The first one they found was on Mars (the one that was collected by the second Shadow Ship in the IEX scientist's flashback) but the one that Sheridan fought was found on one of Jupiter's moons. Ganymede I think.

Thank you Iain for the back up

its the same Episode they tell of the first ship at the start of the episode
 
That fine, the planet doesnt matter. It was just an example showing that the MSB cn come from just about anywhere on the main body of the ship.
 
Sorry I did not reply Arcadia...but folks have covered the sm - caf thing. I went on vacation and did non-mini related stuff.

Thank you yes the withdrawal pains are gone now...

Ripple
 
Frankly I LIKE the fact that the shadow ship went down to F arc. I mean come on! Turreted and with SM was just stupid and pretty much took any kind of offensive tactics out of the book for shadows and as for being 'routinely outmaneuvered' erm your opponents (with the exceptions of vree have a pretty limited area they can maneuver within. You can move six inches in any direction and turn at will, if you cant line up a 90 degree arc of resaonable length under those conditions enough to hit the target most of the time then perhaps more practice is in order.

I dont mind people whinging about legitimate problem ships or stupid rule changes but it seems to me that the latest whinges of choice (shadow ships losing T arc and the reduction in Minbari Stealth effectivenes and fighters going before AF weapons can kill them all....) seem to be rather heavily bogged down with people complaining that their fleet now requires TACTICS to win.... Oh and for the record every time you see a shadow in the show spining around firing I should add that its moving quite slowly in most cases. Ie, using SM, and when its beam is still F arc. A 90degree arc isnt tiny you know ;)
 
Locutus9956 said:
Frankly I LIKE the fact that the shadow ship went down to F arc. I mean come on! Turreted and with SM was just stupid and pretty much took any kind of offensive tactics out of the book for shadows and as for being 'routinely outmaneuvered' erm your opponents (with the exceptions of vree have a pretty limited area they can maneuver within. You can move six inches in any direction and turn at will, if you cant line up a 90 degree arc of resaonable length under those conditions enough to hit the target most of the time then perhaps more practice is in order.

I dont mind people whinging about legitimate problem ships or stupid rule changes but it seems to me that the latest whinges of choice (shadow ships losing T arc and the reduction in Minbari Stealth effectivenes and fighters going before AF weapons can kill them all....) seem to be rather heavily bogged down with people complaining that their fleet now requires TACTICS to win.... Oh and for the record every time you see a shadow in the show spining around firing I should add that its moving quite slowly in most cases. Ie, using SM, and when its beam is still F arc. A 90degree arc isnt tiny you know ;)

Sorry but this is too much inviting to ignore ...

Changing the Shadow Ship from Turret to Forward arc is also ok for me. But the remaining chances ( damage points and PL Armageddon ) just made it useless. A Armageddon level ship with around 71 damage and one big 18''-gun ... no thanks. IMO it is not worth a Armageddon choice but is also too good for War. Maybe thats only me. The hunter with its effective 50 damage points is way better ( but only because you get 2 ships). Only remaining reason to take the Ship is the Disruptor ...

If your opponent knows how stealth works now, the Minbari weapon range ( which forces to get below 20'' soon ), moving ships and the low damage thresholds he/she can reduce it very easy to 2+ or nothing for the ship he/she wants to hit this round. Perhaps you can explain what "tactic" can be used to increase the stealth rate or how you can force your opponent to stop using scouts+fullscanners/fighters ? If you want we can discuss this in a different thread because i hate thread hi-jacking.

Telling people "learn to play and use tactics" is what i really needed to make my day and improve my playstyle. Thank you for this SunZu-level statement, Napoleon :roll:
"everyone finding sarcasm may keep it"

Why use cinematic effects used in the show to explain rules for a tabletop ?
Otherwise all beam hits must get a chance to instant-kill the hit target, fights are not allowed to last longer than 30sec and you can only attack other ships at point-blank range. If you try to explain things by using the script for the episode thats ok but please do not use the CGI used to make "cool" effects for the audience.
 
Yep, the Shadow Ship as it stands is a very poor choice in an already very limited fleet :(

At least the Hunter is a good ship though...
 
Well Ill try not to drag this too far off topic but:

1) I never said 'learn to play', my point is that a few fleets (especially the shadows and Minbari) used to have what most of the time amounted to an 'I win button'. In the Minbaris case alot of players just sailed forwards firiing and hoped their opponents failed stealth. In the shadows case you could maneuver completely at will and if the enemy got you in a bad way you could run away at full speed and STILL fire back at them and never had to wory remotely about ship facing to hit them at all.

2) I was merely suggesting that people should spend more time discussing different tactics and ways of using their fleets rather than just spending it all complaing 'this has been weakened and so my fleet sucks now because I have to use it differently'. I COULD go on for hours and suggest alternate tactics but this thread was not about that so avoided it (I will however start an Armageddon Minbari Tactics thread in a minute as Im more than happy to back this one up :P)

3) Im not the one who started the cinematic effects thing :P I was in fact trying to get at the point that you cant really justify using cinematic effects to defend the turreted beam.

4) I actually agree with you about the shadow ship not being tough enough and your right as it stands youd have to be totally NUTS to take one over 2 hunters :P. Personally I say give it a GEG rating, after all the Drakh ARE shadow thralls and shadow ships are frequently seen to 'abosorb' damage without any ill effect :) GEG 3 or 4 would make it a VERY scary opponent indeed (maybe even a bit higher given how ancients take damage though Im catious of making it truly unkillable)

5) Lastly I know of course that you were being sarcastic but for the record Sun Tzu's advice is by and large very VERY vague and general almost TO the point of saying 'learn how to fight and use tactics' ;)

And Napoleon invaded russia in which has to rank up there in terms of strategic genius right up with erm... when Hitler tried the same a century later..... so frankly its not really that sarcastic a comment at all ;)

But I digress. The new shadow ship is a tad weak but I disagree strongly with anyone who says it should go back to turret. As for Minbari, other thread coming shortly, watch this space :)
 
Triggy said:
Yep, the Shadow Ship as it stands is a very poor choice in an already very limited fleet :(

At least the Hunter is a good ship though...

Just a shame it looks poo :(. Seriously as it stands Id use hunters with Shadow ship models.
 
Locutus9956 said:
Triggy said:
Yep, the Shadow Ship as it stands is a very poor choice in an already very limited fleet :(

At least the Hunter is a good ship though...

Just a shame it looks poo :(. Seriously as it stands Id use hunters with Shadow ship models.
I would too in future! :(
 
Ripple said:
Sorry I did not reply Arcadia...but folks have covered the sm - caf thing. I went on vacation and did non-mini related stuff.

Thank you yes the withdrawal pains are gone now...

Ripple

No problem Greg stepped in. :) Now I may CAF and move backwards (with out turning) :twisted: :twisted:

Arcadia.
 
Back
Top