Are there any Worldly or Interstellar Government mini-games available?

Limpin Legin

Cosmic Mongoose
It sez in the rulebooks that world creation, character creation, and trading can be considered mini-games within a Traveller universe.

I was wondering if there were any similar-ish mini-games focused on the range of government categories, and turning them into mini-games, exploring their potential strongholds and weaknesses, how they change from one government type to another, etc?

Anything like this in previous Traveller rule systems, or via third party, or from a rules agnostic system that is amenable with the Traveller government categories?

I know there are the various Sector sourcebooks, and there is the MgT 1e Societies and Settlements ebook, but I am unaware if any of these develop a mini-game mechanic that, say, explores government popularity, alliances, tensions and conflicts.
 
It sez in the rulebooks that world creation, character creation, and trading can be considered mini-games within a Traveller universe.

I was wondering if there were any similar-ish mini-games focused on the range of government categories, and turning them into mini-games, exploring their potential strongholds and weaknesses, how they change from one government type to another, etc?

I know there are the various Sector sourcebooks, and there is the MgT 1e Societies and Settlements ebook, but I am unaware if any of these develop a mini-game mechanic that, say, explores government popularity, alliances, tensions and conflicts.
As @JustEastOfTheEdge points out there is the older material of Pocket Empires. There is a thread just on this because it was recently released here on the site for download.
 
I don't have Pocket Empires (although now I'm rather interested.) The World Builder's Handbook goes a lot more in-depth into designing the planet layout, major cities, government structure, how the factions interact, the militaries on the planet, and various other bits. Creating a world is a hefty amount of science formulas, rolls and tables which is a bit much for every world in every system (unless you're into that) but the 2nd half of the book is great for just fleshing out a world you already have.
 
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