Adept said:
Rurik said:
<snip>
Advantages/Traits cause players to figure out the most benefit of disadvantages to advantages, and leads to all Munchkinism.
Funny thing. After 10+ years of playing with advs and disadvs, I find it hard to recall even a single case where that would have happened. You seem pretty sure about it though. Is this from a wealth of personal experience with such a system? How much worse was the munchkinism than that of
young RQ-3 players wanting a halberd, since it does 3d6 damage?
My point was that muchkinism and role-playing in my opinion have little to do with game systems and a lot to do with the people who play them..
10+ years with advantages/disadvantages? You are coming late to the game. Most of my experience comes from earlier games than that, namely superhero games, James Bond, and some Palladium games (namely TMNT - yeah, have at me). I recall from limited V:tM experience just about everyone took Celerity.
As I said, I'm not knocking the system at all. It is right for some games, but not every game. To say so would be akin to saying all games should use only d12's, or have roll low mechanics.
I am a bit confused by your halberd example though. Are you saying all modern games that use advantage/disadvantage systems do not have variable weapon damage? Because I'm pretty sure a player who likes big weapons in RQ is going to like big weapons in just about any system they play.
Though honestly, back in my RQ2 days I never had a problem with people using poleaxes. For one, they had a very low base starting percentage, and while they are good at killing things, they are no better at saving a characters life than any other weapon. If a party wants to all run around with big axes so be it. Just throw in an extra scorpion man runelord or two to keep things interesting.
Finally, munchkinism is not a crime. For some people the reward in RPG's is good role playing, for others it is loot. There is nothing wrong with this, we all do this as a hobby, and so it should be fun, which is different things to different people. If my style of play is not fun for another person I should perhaps not play with that person, but that does not make me a better gamer or person than them. I would say, due to the popularity of 3.5 and prestige classes, a lot of players LIKE figuring out the most advantageous combination of class and feats and so on. If it makes them happy, good for them.