Or maybe I should add more affinity points to the existing cults. How do you treat this?
I suppose the answer can be found on page 7. By choosing a seasoned (veteran, ...) asscociation you gain additional characteristic points. Therefore you could increase SIZ and/or INF which would therefore change Affinity. PLUS you gain additonal Affinity (1d3 in case of a seasoned).
Still, if I look at some cults in "Cults of Glorantha I" and find that some allow all common Divine Magic, I'm baffled. RQ Deluxe lists 10 Divine spells as accessible by all cults, RQ Spellbook lists another 55 (!). Take Ernalda Earthmother. Not counting any gifts etc. the cult has alotted 5 affinities to have the rune of Earth, Fertility and Hamrony, 5 Affinity to gain 5 runic spells, 5 special divine spells for a cost of 15 affinity and at least 10 common divine spells for 30 affinity, that' 55 affinity total... even if you make that one a Heroic Association (and thus gain 1d8+4 affinity, let's make it a 12), there is still 43 needed affinity. SIZ is capped at 21, so INF needs to be at least 25 (so you can roll 2d20+5 for affinity). Well, whatever, all that is without counting those 55 spells from RQ Spellbook.
Also concerning Point allocation. If you take the second option, ie. the fixed values plus 20 you only end up at a total of 80... am I missing something here ?
It feels wrong that within 5 minutes of being initiated, a character can be as magically strong (in terms of dedicating his pow) as he can ever be. Relating size of pact to either cult rank or to the actual skill itself seems like a good idea.
Hmm, okay, as it stands currently an initiate could indeed devote all his POW into one pact, but he'd still be far away from the power of a runelord. The initiate can only learn Divine spells up to magnitude 2 ! So take an initiate of the Orlanth Dragonbreaker cult. Only three divine spells accessible. Attune (which is Magnitude 3) and Cairn of Worship (which is magnitude 5) cannot be learned by an initiate. Only the last spells is progressive, the initate could learn Divine Strike at magnitude 2. I don't really see any rules-wise explanantion why this initiate should put more than 2 POW into the pact.
Still, it might indeed be a good idea to limit the pact size to the rank.
Which reminds me of something I have some trouble in grasping, concerning the previous “Once Only” (which is now a “once per hour” … at least for the higher ranks) in combination with “Splitting Magnitude”.
You cannot learn the same divine spell twice. But you obviously can learn a spell at a certain magnitude and split that magnitude into several uses.
As far as I understood it, you can only learn progressive spells at different magnitudes.
So you could learn “Heal Body” at magnitude 6 and split it as you wish, but you could learn “Heal Wound” only once (as it is not progressive), and only at Magnitude 1. “Fear” is also non-progressive, yet the example on page 87 of RQ Deluxe mentions someone who is splitting a Fear 5 spell.
Is the example wrong or is my understanding wrong ?