Are Drazi a comedy race in ACTA?

They have single damage boresight beams. Their secondary weapons are also boresight, so they tend not to get a large number of shots.

Yes, they have 2 turns on their ships, but the ships tend to move too fast to take advantage of that when the battle gets up close

Sure they have an 8ad fighter that is -1 in a dogfight. if you have your fighters on close support duty they will intercept that Sky Serpent before he can fire.

Dave

I don't disagree with any of Daves points above I was just trying to outline some of the advantages of the Drazi.
 
Oh joy Quad Damage. Now ships blow up even faster. That's a huge mistake.

EP, I guess I am a little bit Skeptical regarding the "fixes" that are being made for 2nd Edition. I heard the same thing about armageddon about 1 year ago. The line "Don't worry it will all be fixed in Armageddon" has now been replaced by "Don't worry it will all be fixed in 2nd Edition."

Frankly speaking we don't need another damage multiplier on a weapon. One of the things that breaks the ciritial table is damage multiplier weapons.


Dave

Maybe the damage multipliers won't affect criticals any more? Quad Dam not affecing crits wouldn't be (as) unbalancing.
 
marsa10 said:
Maybe the damage multipliers won't affect criticals any more? Quad Dam not affecing crits wouldn't be (as) unbalancing.
Quad Damage isn't unbalancing because of WHO gets it. I didn't even find it first time I read the playtest rules. It is not, by any measure, widespread.

Wulf
 
marsa10 said:
Oh joy Quad Damage. Now ships blow up even faster. That's a huge mistake.

EP, I guess I am a little bit Skeptical regarding the "fixes" that are being made for 2nd Edition. I heard the same thing about armageddon about 1 year ago. The line "Don't worry it will all be fixed in Armageddon" has now been replaced by "Don't worry it will all be fixed in 2nd Edition."

Frankly speaking we don't need another damage multiplier on a weapon. One of the things that breaks the ciritial table is damage multiplier weapons.


Dave

Maybe the damage multipliers won't affect criticals any more? Quad Dam not affecing crits wouldn't be (as) unbalancing.
Well, given Quad Damage is only on one or two of the very biggest ships, it's only in proportion with the targets it will be facing (i.e. there will be no QD on Battle PL ships for example).
 
Triggy said:
marsa10 said:
Oh joy Quad Damage. Now ships blow up even faster. That's a huge mistake.

EP, I guess I am a little bit Skeptical regarding the "fixes" that are being made for 2nd Edition. I heard the same thing about armageddon about 1 year ago. The line "Don't worry it will all be fixed in Armageddon" has now been replaced by "Don't worry it will all be fixed in 2nd Edition."

Frankly speaking we don't need another damage multiplier on a weapon. One of the things that breaks the ciritial table is damage multiplier weapons.


Dave

Maybe the damage multipliers won't affect criticals any more? Quad Dam not affecing crits wouldn't be (as) unbalancing.
Well, given Quad Damage is only on one or two of the very biggest ships, it's only in proportion with the targets it will be facing (i.e. there will be no QD on Battle PL ships for example).

So what? There have been many, many discussions on the board regarding damage multiplier weapons, especially in relationship to the critical chart. All the quad damage does is make things blow up faster. Oh look, my Lightning cannon hit your octurian 9 times doing 36/36 and 3 Criticals. Ooops I got a 6/6 Critical, take another 60 and 32. I think your Octurian just died in 1 turn. What a shame. (sarcasm)

Come on everyone. Lets not go down this road.


Dave
 
Have to agree on the quad damage being a really disturbing thought, and no offense to Triggy, no matter what ship you put it on, it will be blowing up small ships first and only moving on to other folks big boys at the end of a fight.

ACtA is really about removing AD from the enemy in the most efficient manner possible. That usually means you find the opposing ship you are most likely to blow up in a single shot to shoot at, which is very rarely your opposing number of equal pl. Causing explosions is so common now that it is just a standard tactic and viewed almost as part of the standard AD of larger DD/TD beams, not only will I blow up that ship but you little dog Toto too.

That could of course be just our play group.

Ripple
 
Oh and on Drazi...=p,

They do have two turns, but one is used up boresighting so don't count that too highly.

The beams thing is good, except the secondaries still have to go through the interceptors. Given the beam is only single damage they really aren't that good against interceptor fleets (EA Abbai Centauri and Brakiri I think...oh wait Raider.) Most of those races are fairly chunky so you basically crit fishing until the interceptors are dealt with.

A good number of troops per hull is actually one of their strengths if you remember to use it.

All the Drazi really need is some changes in the SA's to allow more turning or changes to boresight so the ships are less likely to just be stalled, unfiring for a turn. A decent change to the sunhawk and the Fireraptor would also help...the other hulls are pretty much close enough.

Ripple
 
Ripple said:
All the Drazi really need is some changes in the SA's to allow more turning or changes to boresight so the ships are less likely to just be stalled, unfiring for a turn.
Or, "agile" ;)
 
Quad damage only appears on four ships. And you guessed it, three of those weapons have 'Lightning' in the name (as ever 2e is subject to change).

Lower AD but higher damage multipliers means less change of criticals, ergo less damage.

Example 8AD triple damage (ignoring other traits) - if all dice hit, 24 damage, an average of 1.33 crits.

6AD quad damage - 24 damage if all dice hit, average of 1 crit.

Greg
 
Greg Smith said:
Lower AD but higher damage multipliers means less change of criticals, ergo less damage.

Example 8AD triple damage (ignoring other traits) - if all dice hit, 24 damage, an average of 1.33 crits.

6AD quad damage - 24 damage if all dice hit, average of 1 crit.
Thats a bit deceptive, in fact its just wrong ;)
The extra damage from those crits will make up for the reduction in frequency.

A single-damage crit does an average of 1.5417 extra damage.

8AD triple damage - if all hit, 24 damage and 1.3333 crits, for total damage of 24+(1.5417*3*1.3333) = 30.17

6AD quad damage - if all hit, 24 damage and 1 crit, for total damage of 24+(1.5417*4) = 30.17

In terms of raw damage potential they are identical. The only reasons 8AD TD is better than 6AD QD are:
1) statistical sample size... you are more likely to get an "average" result with 8 dice than with 6.
2) crit effects. More crits means more chance to get weapons offline, speed 0, etc.
3) Bulkhead hits penalize QD more than TD (assuming QD still only does 1 damage on a bulkhead hit)
 
Burger said:
In terms of raw damage potential they are identical. The only reasons 8AD TD is better than 6AD QD are:
1) statistical sample size... you are more likely to get an "average" result with 8 dice than with 6
2) crit effects. More crits means more chance to get weapons offline, speed 0, etc.

So my maths was flawed but my results sound? :D
 
Greg Smith said:
Burger said:
In terms of raw damage potential they are identical. The only reasons 8AD TD is better than 6AD QD are:
1) statistical sample size... you are more likely to get an "average" result with 8 dice than with 6
2) crit effects. More crits means more chance to get weapons offline, speed 0, etc.

So my maths was flawed but my results sound? :D
Well your results were that QD does less damage than TD if the AD are adjusted in proportion. That is wrong, they do exactly the same damage. The TD weapon is better though, yes :)
 
Sure they have an 8ad fighter that is -1 in a dogfight. if you have your fighters on close support duty they will intercept that Sky Serpent before he can fire.

Dave

Can't you escort it so the escorts dogfight together and your Sky Serpent is free to fire ?
 
Na-Po said:
Sure they have an 8ad fighter that is -1 in a dogfight. if you have your fighters on close support duty they will intercept that Sky Serpent before he can fire.

Dave

Can't you escort it so the escorts dogfight together and your Sky Serpent is free to fire ?
Yes :)
 
Da Boss said:
oh yeah Drazi - if ACTA needs a ramming ship - perhaps they are the peope to do it!? but would it be purple of green

If it is based on AoGs original, the Claweagle could almost fill this role quite nicely. Basically it was a ship sized breaching pod.

Now you could stick Purple Drazi in one claw and Green Drazi in the other claw, and they could fight it out on the enemy ships bridge to see who wins the prize.
 
Silvereye said:
Da Boss said:
oh yeah Drazi - if ACTA needs a ramming ship - perhaps they are the peope to do it!? but would it be purple of green

If it is based on AoGs original, the Claweagle could almost fill this role quite nicely. Basically it was a ship sized breaching pod.

Now you could stick Purple Drazi in one claw and Green Drazi in the other claw, and they could fight it out on the enemy ships bridge to see who wins the prize.

another good guess.
 
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