More than ever, with the recent news, people are expressing their interest in running a Savage Worlds Conan game.
I'm curious as to what makes people think it will be significantly better. I'm curious because I'm running a Solomon Kane game and was playing in a Deadlandsesque game and am not seeing the awesome.
Mostly, I just see it being different. And, different may be important for people who really hate tactical wargame mechanics. But, it is possible to strip away the boardgame elements of d20, like AoO's and whatnot to make it less wargamey.
I prefer lighter rules than d20, sure, but I don't feel any great elegance to SW's rules.
I've already instituted a number of house rules. The main ones are to stop the unending "Shaken, not Shaken, Shaken, not Shaken, Shaken, not Shaken" crap that is unbelievably tedious.
My players seem to like SK, possibly prefer the mechanics to Conan, but again, Conan d20 doesn't actually fall apart if you mess with the mechanics or remove some. And, I'm hardly as engaged with the SK mechanics as I am with, say, L5R's (combat and noncombat). Admittedly, the latter's combat system is really better for people who like extremely complex tactical decisions in two round combats that may easily kill half the party.
I'm curious as to what makes people think it will be significantly better. I'm curious because I'm running a Solomon Kane game and was playing in a Deadlandsesque game and am not seeing the awesome.
Mostly, I just see it being different. And, different may be important for people who really hate tactical wargame mechanics. But, it is possible to strip away the boardgame elements of d20, like AoO's and whatnot to make it less wargamey.
I prefer lighter rules than d20, sure, but I don't feel any great elegance to SW's rules.
I've already instituted a number of house rules. The main ones are to stop the unending "Shaken, not Shaken, Shaken, not Shaken, Shaken, not Shaken" crap that is unbelievably tedious.
My players seem to like SK, possibly prefer the mechanics to Conan, but again, Conan d20 doesn't actually fall apart if you mess with the mechanics or remove some. And, I'm hardly as engaged with the SK mechanics as I am with, say, L5R's (combat and noncombat). Admittedly, the latter's combat system is really better for people who like extremely complex tactical decisions in two round combats that may easily kill half the party.