Any chance the Spell Book or Gamemaster's Guide will go SRD?

I'm just curious, although I'd be very happy if they did, since I am working on an SRD-based document right now that may see the light of day later this year, and it would make lie much easier if I could reference the Spell Book in an SRD context.... :D

Likewise, although I haven't seen it yet, I get the impression that the Gamemaster's book rather indispensible, it sounds like. Anyway, just curious....
 
msprange said:
We are considering contents of both for the SRD.

I'd like to recommend as well items from the Arms & Equipment book. Books like these are utilitarian in nature and would IMO allow someone working on creating a setting for Runequest the freedom to use normal, mundane items and weapons without having to "waste" valuable time recreating things that already exist in the rules.

IMO the SRD is incomplete without these things. Not that the current SRD isn't great, it simply isn't complete IMO without items from the Arms & Equipment, Spell Book and Gamemaster's Guide.



Wyrmshadows
 
Thanks for the response, Matthew! I'd be very happy if the Spellbook, GM's Guide, and even the Arms & Equipment guide went SRD. I won't push it on Legendary Abilities, though....but that would be awesome, too....!
 
Nickbergquist said:
...I won't push it on Legendary Abilities, though....but that would be awesome, too....!

Then allow me to. Add Legendary Abilities as well to the requested SRD materials. :)

The books mentioned in this thread are IMO fundamental SRD books that will allow interested individuals to make variant settings and/or adventures for MRQ. The more comprehensive the SRD, the more inviting the game is for 3rd party publishers.

As I work on my setting which I have decided is very unlikely to support 4e D&D because of some of the gamist assumptions I have been reading about. I am certain that I will be supporting GR's True20 game and am very likely to be supporting MRQ. Now, having said that my setting will certainly require access to info from Arms and Equipment and the Spellbook because it is easier to simply reprint something from an official MRQ book than risk IP infraction by recreating an exact duplicate of said spells, arms or items in the setting book or adventure.

The same holds true for Legendary Abilities. If for example I want to stat out a major villian or ally for the PCs creating a new ruleset to handle high powered characters just for my setting would be prohibitive because of the necessary added time to create, pagecount, and most of all annoying redundancy with existing rules.

Just my two pennies on the subject.

:)
 
I think any SRD material should be aimed at actual game rules, in preference to spells or whatnot.

So f.x. if a book had an alternative combat or injury system, thats good SRD material.

It cant hurt to pick some of the gear from Arms&Equipment and some of the new spells to put in there either, though :)
 
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