Rather than derail another thread I thought I'd start a new one.
Traveller is full of pseudoscience, which makes sense because a) it's a game, and b) just about anything is possible in the future, especially if it's a sci-fi game.
Traveller has an upper limit of ships drives - 6Gs (or at least up to 70 tons). We know that by controlling the gravity within the ship you can negate the effects of acceleration. We know that you can manipulate gravity so that you can move against the local grav field, or generate an artificial one and locally increase gravity.
The only explanations I can recall is that a ships deckplating is where the antigrav fields are generated. Which means you can dial up or down gravity in whatever area you want to. What I have never found though is a more thorough explanation of the whole issue. It's not textbook dampeners because it seems to completely override acceleration by negating it locally and applying it's own little world. It has the same effect, but it's not the same thing. One could easily test this on a ship by dialing back the grav field to zero and seeing if your objects get pasted to the wall in the direction of the acceleration provided by the engines.
If you remember your Star Trek episodes, those ships had intertialess drives. But when they got hit with enough force the bridge crew always went tumbling out of their chairs. So in Traveller when your ship's collapsed matter hull gets smacked with a kinetic strike, does the crew go tumbling out of their chairs too (maybe not... in the 52nd century they re-discovered seat belts)? Where does the energy go? Or by generating an entirely new localized grav field does the energy simply get absorbed, or dissipated back into space?
We know from building battleships and other large structures that the more armor you put on the outside, the stronger the bracing and other internal structures need to be in order to deal with the pressure and channeling of energy. Otherwise while a shell hit on the outside may not penetrate, the facade would cave in without something supporting it. Ships appear to be mostly slab-sided so that energy couldn't be channeled like say an arch would channel pressures.
Thoughts?
Traveller is full of pseudoscience, which makes sense because a) it's a game, and b) just about anything is possible in the future, especially if it's a sci-fi game.
Traveller has an upper limit of ships drives - 6Gs (or at least up to 70 tons). We know that by controlling the gravity within the ship you can negate the effects of acceleration. We know that you can manipulate gravity so that you can move against the local grav field, or generate an artificial one and locally increase gravity.
The only explanations I can recall is that a ships deckplating is where the antigrav fields are generated. Which means you can dial up or down gravity in whatever area you want to. What I have never found though is a more thorough explanation of the whole issue. It's not textbook dampeners because it seems to completely override acceleration by negating it locally and applying it's own little world. It has the same effect, but it's not the same thing. One could easily test this on a ship by dialing back the grav field to zero and seeing if your objects get pasted to the wall in the direction of the acceleration provided by the engines.
If you remember your Star Trek episodes, those ships had intertialess drives. But when they got hit with enough force the bridge crew always went tumbling out of their chairs. So in Traveller when your ship's collapsed matter hull gets smacked with a kinetic strike, does the crew go tumbling out of their chairs too (maybe not... in the 52nd century they re-discovered seat belts)? Where does the energy go? Or by generating an entirely new localized grav field does the energy simply get absorbed, or dissipated back into space?
We know from building battleships and other large structures that the more armor you put on the outside, the stronger the bracing and other internal structures need to be in order to deal with the pressure and channeling of energy. Otherwise while a shell hit on the outside may not penetrate, the facade would cave in without something supporting it. Ships appear to be mostly slab-sided so that energy couldn't be channeled like say an arch would channel pressures.
Thoughts?