Terry Mixon
Emperor Mongoose
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On reflection, I agree. Thanks for the input. I’ll see what I can do.OK, great, but neither craft makes much sense in MgT2, and neither did they in CT.
A carrier that ventures into combat will quickly be destroyed by real warships.
A carrier with docking clamps is smaller and cheaper, i.e. projects more fighters.
A 50 Dt fighter makes no sense, it has no advantage over a 35 Dt fighter, it's just more expensive.
Mixing missiles and lasers is just confused, one a short ranged weapon, the other long range, giving the fighter no real advantage anywhere.
If you want beams, hence get into short range, consider additional reaction drives.
Plasma, particle, or even Fusion guns are superior to lasers. Lasers are not military weapons, but point defence.
Yeah, the artificial 100 ton limit for hardpoints is a big bugbear of mine (or some other goblinese creature hiding under the bed). I'm fine with the limit for jump drives, but for a one ton socket turret... makes no sense, especially since missiles can still be launched to distant off the same platform. I'm sure its all arranged to make dogfights a thing, even though they really shouldn't be, except maybe in orbital space, but if it made sense weapons range would be based on sensors, not ship volume. Add one ton from 99 to 100 and suddenly you can go from a single 10km range turret (and some firm points) to a triple turret and fire out to very long range with a PA or long range pulse laser...Fighters are kind of pathetic. With the way their weapons are limited, they seem more like self-propelled targets. Not sure I can make one worth a darn. Might go with 100 tons and see what kind of "fighter" that produces and put them in docking clamps. Make them mini battle riders.
It's even worse. That one ton allows you to mount a small missile bay. add another 25 tons and you can armor it to 15, have a full military crew with 2 sensor stations, a deflector, 7 extra salvos once the 12 in the bay run out, and fuel and supplies to hide for four months.Add one ton from 99 to 100 and suddenly you can go from a single 10km range turret (and some firm points) to a triple turret and fire out to very long range with a PA or long range pulse laser...
I think the money is worth it. I’m out and about now, but was able to fit a small bay in. 125 ton hull. Not enough room for a full crew, so only a pilot and gunner, but I’m thinking of making the small bay modular and swap it out for different roles.It's even worse. That one ton allows you to mount a small missile bay. add another 25 tons and you can armor it to 15, have a full military crew with 2 sensor stations, a deflector, 7 extra salvos once the 12 in the bay run out, and fuel and supplies to hide for four months.
Of course it will run you 200 MCr.
The range on them is drastically limited. No farther than close. That really limits the use of it.Anyone ever considered putting a meson gun barbette on one of these for a really scary can opener glass cannon?
I made the bay Smallx3, so an extra 15 tons to play with.I think the money is worth it. I’m out and about now, but was able to fit a small bay in. 125 ton hull. Not enough room for a full crew, so only a pilot and gunner, but I’m thinking of making the small bay modular and swap it out for different roles.
I hadn’t had time to dig into it. My wife dragged me out for my birthday lunch. I’ll experiment with that when I get back home.I made the bay Smallx3, so an extra 15 tons to play with.
On a 100+ tonner, it won't score a crit on anything larger than 10,000 tons.Anyone ever considered putting a meson gun barbette on one of these for a really scary can opener glass cannon?
Happy Birthday!I hadn’t had time to dig into it. My wife dragged me out for my birthday lunch. I’ll experiment with that when I get back home.
Thanks. It’s the big 60.Happy Birthday!
I keep trying to forget that mine is next year.Thanks. It’s the big 60.
I wasn't able to get a full military crew with 125 tons, but I think I got almost everything else. Other than using acceleration couches, how did you fit the full military crew? I didn't have time to make a summary sheet. (Have you considered putting a summary tab in the spreadsheet to break it down similar to the ones in the books?It's even worse. That one ton allows you to mount a small missile bay. add another 25 tons and you can armor it to 15, have a full military crew with 2 sensor stations, a deflector, 7 extra salvos once the 12 in the bay run out, and fuel and supplies to hide for four months.
Of course it will run you 200 MCr.
4 staterooms. Oh, and I went with the standard 6G and no refinery, since it doesn't have a jump engine to gum up.I wasn't able to get a full military crew with 125 tons, but I think I got almost everything else. Other than using acceleration couches, how did you fit the full military crew? I didn't have time to make a summary sheet so here is the raw spreadsheet. (Have you considered putting a summary tab in the spreadsheet to break it down similar to the ones in the books?
Military crew is like 20 people. 4 double cabins just isn't enough. With 2 sensor stations as mentioned above, I get this.4 staterooms.
As to the summary, when I was making the sheet, the coding to list everything on a separate line fought with a desire to keep it to two pages.
Since I was doing adventure class ships, the pages won.