kintire said:
And my original point is that in order to be realistic Glorantha shouldn't HAVE a "look". Glorantha is an entire world. Would you complain in an account of 11th Century Earth that a picture of a Norman knight, a Mayan footsoldier and a Chinese archer had different "looks"?
Well, in real world of course not. But in a campaign yes. We don't mean "looks", we mean "style" or "theme". Of course there will be different assets in a world, but the art could at least be consistent. I mean, some of the art in the core rulebook adheres to a theme: it's all black and white, it's fairly simplistic - sorta like coal drawings or some such.
But then come a picture like the one on p 119, where the style is completely different and the whole picture seems misplaced compared to the others.
Now I'm only talking of the core books, as I have not read anything about Glorantha. I am merely elaborating on a point I agree on in general, but I cannot say anything specifically about Glorantha.
We're talking more about the style or "feel" of the images, than what looks the objects/characters drawn actually have. You can of course disagree but I think a lot of people enjoy that a setting has a "feel" or "theme" to its artwork, like:
Warhammer / Warhammer 40k (WFRP and Dark Heresy): Dark and gritty.
Eberron: Naturalistic Cartoony
Warcraft: Just cartoony
Greyhawk: Fantastical Naturalism
Full Metal Alchemist: Naturalistic Manga
Dragonball Z: Fantastical Manga / Cartoony manga
And so on...
It's more in the technicalities of art/drawing than any direct problem with content. Of course you can think it should not have a look to be more realistic (because the real world does not have a look), but the lack of a coherent theme to the art also makes it harder for (some) people to quickly fall for the setting.
A picture says more than a thousand words, sadly it says a thousand different things to a thousand different people.
- Dan