Anti-glorantha rant to moongose.

cerebro said:
Jujitsudave said:
Pimp it out to consumers based off it's superior and more dynamic combat system. That's what drew me to it.

I think you are right.

Same thing that drew me in. But how to show them how great a system it is, if they don't go to cons and don't know people playing RQ2? I don't think most younger players will pick the book down from the shelves to take a look by themselves.

- Dan
 
Organise demos at your FLGS?

Whilst full colour beginners packs, glossy con packs, boxed sets, Paizo-style art and so on are all laudable, they require a significant financial investment that, really, only companies like WotC have the capital to produce, market, distribute and support to make it worthwhile. For all its success, Mongoose doesn't have the same resources on the same level (although, who knows, perhaps Matt thinks such things might be worthwhile) and can't afford to produce without a guaranteed ROI. And its ROI that drives such projects; it has to.

Fan-proselytizing though, through cons, FLGS demos, spreading the word on forums, and trying to bring new people in under different methods, like online games, will be far more effective. Cerebro's players packs are awesome, I think, but should be used as an adjunct to what I'm talking about here. Even the glossiest, simplest, beginners'-focused ruleset is only going to be as good as those who take the game and put it to work practically.
 
RPG Clubs and their forums are ideal way to spread good systems through to the younger generation. The club I am involved with has certainly promoted Traveller and Runequest.
 
Loz said:
Organise demos at your FLGS?

Whilst full colour beginners packs, glossy con packs, boxed sets, Paizo-style art and so on are all laudable, they require a significant financial investment that, really, only companies like WotC have the capital to produce, market, distribute and support to make it worthwhile. For all its success, Mongoose doesn't have the same resources on the same level (although, who knows, perhaps Matt thinks such things might be worthwhile) and can't afford to produce without a guaranteed ROI. And its ROI that drives such projects; it has to.

Fan-proselytizing though, through cons, FLGS demos, spreading the word on forums, and trying to bring new people in under different methods, like online games, will be far more effective. Cerebro's players packs are awesome, I think, but should be used as an adjunct to what I'm talking about here. Even the glossiest, simplest, beginners'-focused ruleset is only going to be as good as those who take the game and put it to work practically.

While I agree with you that it is money consuming, and that other methods are viable - I can only say that none of those would ever have gotten me or my players into the system. As said earlier I am not claiming to know the truth here, I can only say that in my community (Denmark) and in my experiences, there are few if any cons and they are generally small and focus on non-system gaming. Focussing on cons, demos and so on will not get any new players in Denmark - and I take it, the same is true for Sweden/Norway as they seem to have a similar spread of gaming stores (In the whole of DK there is 1 store that carries the RuneQuest Core Rulebook, and about 3 other store that only carries mainstream systems).
I of course cannot speak for other communities. I just know a full-color rulebook with additions to make it accessible to beginners, would make it so much easier to sell this brilliant system to others. There are no RPG clubs here.

- Dan
 
I understand the situation Dan. :)

In this thread quite a few of you have explored a whole load of very good ideas and expressed very valid needs and desires. Its more a question of being realistic. The long-term, high-cost, high-risk option is something lovely, colourful and user-friendly. The short-term, low-cost, low-risk option is community effort but, of course, depending on one's locale, that won't always be viable.

I'd love to be able to produce Red Box RQII, geared towards those who want to move away from D&D but are unlikely to unless there's some gloss and a more beginner friendly approach attached to it. But knowing the Mongoose business model to a certain degree, I know its unlikely to appear (but, who knows).

OTOH, I am mulling over some of the ideas that, when time permits, I may pitch to Matt as freelance project that acts as a low-cost way of getting RQ to the masses...!
 
Dan True said:
cerebro said:

That is quite brilliant :) However, sadly the internet is mostly only good for giving information for people actively seeking the information. It's hard to give info for people just browsing around. But if that thing could get at rpgforum or something as a commercial, it would be great for catching attention :)

- Dan
I Agree. Not on the brilliant part he,he,he. On the internet being good for people who are looking for something. Any way I had some free time so I made that.
 
Loz said:
Organise demos at your FLGS?

Whilst full colour beginners packs, glossy con packs, boxed sets, Paizo-style art and so on are all laudable, they require a significant financial investment that, really, only companies like WotC have the capital to produce, market, distribute and support to make it worthwhile. For all its success, Mongoose doesn't have the same resources on the same level (although, who knows, perhaps Matt thinks such things might be worthwhile) and can't afford to produce without a guaranteed ROI. And its ROI that drives such projects; it has to.

Fan-proselytizing though, through cons, FLGS demos, spreading the word on forums, and trying to bring new people in under different methods, like online games, will be far more effective. Cerebro's players packs are awesome, I think, but should be used as an adjunct to what I'm talking about here. Even the glossiest, simplest, beginners'-focused ruleset is only going to be as good as those who take the game and put it to work practically.
I know,loz. We are just too exited about the game. You are a very good designer. Are you still in the RPG industry?
 
I know,loz. We are just too exited about the game. You are a very good designer. Are you still in the RPG industry?

Not in the same way I was. I really do need a break. But I'm still gaming, still going to cons, still adding my two cents to forums...!

I will be back...
 
Gevrin said:
Nickbergquist said:
Can I make my own world?. Sure,but isn't that the publishers job?. People don't want to make new worlds.

I see that people may not want to make their own worlds but "the publisher's job"? That's similar to the situation with music these days - most people have become consumers of other people's music encouraged by businesses keen to sell us product. Gone are most of the pianos or fiddles in the front room. C'mon people, make your own music - and your own fantastic worlds! :D

Nickbergquist said:
As for ducks and other oddities, I like that stuff in RQII and only the absence of a proper gnome (as opposed to an elemental with that name) bugs me. However, I agree with you on this point that some people do get turned off by the duck (and maybe other elements) as it has happened to me personally; I have at least two local gamers who won't touch RQII with a ten foot pole no matter how much I sell it simply because it's got ducks.

I've been running RQ since @1980 and my players have never met a duck. Not 'cos I don't like them, I've always like the zany Californianisms of RQ. They've just never entered the stories. And the effect on my Glorantha - none at all. As ever YGMV but people not trying Glorantha solely because of Ducks is simply narrow-minded. Still it's their game (or not as the case may be!)

All IMHO of course (I must be in an evangelical frame of mind today :wink: )

Cheers

Dave

Agreed! I love using ducks and I don't even run Glorantha games. That said, just for clarity I was not the originator of the first quote....that tied to the post I was quoting, actually. I personally think that the best game worlds are the ones grown at home, and almost never use published settings except for inspiration.
 
Nickbergquist said:
Gevrin said:
Nickbergquist said:
Can I make my own world?. Sure,but isn't that the publishers job?. People don't want to make new worlds.

I see that people may not want to make their own worlds but "the publisher's job"? That's similar to the situation with music these days - most people have become consumers of other people's music encouraged by businesses keen to sell us product. Gone are most of the pianos or fiddles in the front room. C'mon people, make your own music - and your own fantastic worlds! :D

Nickbergquist said:
As for ducks and other oddities, I like that stuff in RQII and only the absence of a proper gnome (as opposed to an elemental with that name) bugs me. However, I agree with you on this point that some people do get turned off by the duck (and maybe other elements) as it has happened to me personally; I have at least two local gamers who won't touch RQII with a ten foot pole no matter how much I sell it simply because it's got ducks.

I've been running RQ since @1980 and my players have never met a duck. Not 'cos I don't like them, I've always like the zany Californianisms of RQ. They've just never entered the stories. And the effect on my Glorantha - none at all. As ever YGMV but people not trying Glorantha solely because of Ducks is simply narrow-minded. Still it's their game (or not as the case may be!)

All IMHO of course (I must be in an evangelical frame of mind today :wink: )

Cheers

Dave

Agreed! I love using ducks and I don't even run Glorantha games. That said, just for clarity I was not the originator of the first quote....that tied to the post I was quoting, actually. I personally think that the best game worlds are the ones grown at home, and almost never use published settings except for inspiration.

Everyone here is like that. Thats the typical runequest player. World builders.
 
Nickbergquist said:
Gevrin said:
Nickbergquist said:
Can I make my own world?. Sure,but isn't that the publishers job?. People don't want to make new worlds.

I see that people may not want to make their own worlds but "the publisher's job"? That's similar to the situation with music these days - most people have become consumers of other people's music encouraged by businesses keen to sell us product. Gone are most of the pianos or fiddles in the front room. C'mon people, make your own music - and your own fantastic worlds! :D

Nickbergquist said:
As for ducks and other oddities, I like that stuff in RQII and only the absence of a proper gnome (as opposed to an elemental with that name) bugs me. However, I agree with you on this point that some people do get turned off by the duck (and maybe other elements) as it has happened to me personally; I have at least two local gamers who won't touch RQII with a ten foot pole no matter how much I sell it simply because it's got ducks.

I've been running RQ since @1980 and my players have never met a duck. Not 'cos I don't like them, I've always like the zany Californianisms of RQ. They've just never entered the stories. And the effect on my Glorantha - none at all. As ever YGMV but people not trying Glorantha solely because of Ducks is simply narrow-minded. Still it's their game (or not as the case may be!)

All IMHO of course (I must be in an evangelical frame of mind today :wink: )

Cheers

Dave

Agreed! I love using ducks and I don't even run Glorantha games. That said, just for clarity I was not the originator of the first quote....that tied to the post I was quoting, actually. I personally think that the best game worlds are the ones grown at home, and almost never use published settings except for inspiration.

If I must use ducks, I'd rather them be Daffy, not Donald ducks.
 
I love Glorantha! I will never play another fantasy setting. There is no substitute in my mind. :D

The Uz were the best original race ever created!!
 
Dan True said:
cerebro said:
Jujitsudave said:
Pimp it out to consumers based off it's superior and more dynamic combat system. That's what drew me to it.

I think you are right.

Same thing that drew me in. But how to show them how great a system it is, if they don't go to cons and don't know people playing RQ2? I don't think most younger players will pick the book down from the shelves to take a look by themselves.

- Dan

Younger Players: "What's a book?"
 
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