cerebro said:
We need a proper fantasy setting. I have not played glorantha. But everything I see from it,does not help. Ducks? really?. Dragon friends? thats a cult?.
There isn't much point getting into a "Glorantha is Rubbish" vs "Glorantha is Great" debate here as nobody will win. Personally, I think that Glorantha is a good setting and have played in it for nearly 30 years. However, I also think that a lot of Glorantha has been neutered and gets lost in purist arguments - I play Glorantha for what it is, a detailed, rich, varied and novel setting not as some idealised purist mythological setting.
If you have never read anything Gloranthan and have not played in Glorantha then you probably won't ever get it.
cerebro said:
I have always felt that glorantha and myths is what holds back Runequest. A great system I'm in love with. If you want to get new players they need to build a bridge from D&D they can cross. You do that by putting good things in the other side of that bridge.Cool things.Thats what Paizo did. Check this out:
http://www.youtube.com/watch?v=jlACgYHtWCI
This is how I see fights in Runequest. Characters that can cast magic and fight. Rich combat detailed.
Good video. That is exactly how I play RQ. It's a Broo Hero fighting a Warrior-Mage. It even has hit locations, so it is proper RQ.
I don't see your point. If that's how I've always played RQ (and that is how I've played RQ in Glorantha) then how does the video support an argument against Glorantha?
cerebro said:
cerebro said:
- Art is the key to getting players in the mood. You already got the system, now get some decent art,for classes. There are many super talented amateur artist out there who would make the art free if you publish them. Do a internet contest,you have nothing to loose.
Personally. and I know that a lot of people disagree with me, I can take or leave art in an RPG supplement. However, if that's what attracts people to games/supplements then, fair enough, get good artists on board. Merrie England had excellent artwork but was still a niche product.
cerebro said:
-Get rid of the corny stuff!. Be cool!.
What's corny? A barbarian warrior wandering into a town and slaughtering everyone, a half-elven thief or a wizard who can't use a sword or wear armour? That's corny to me.
Glorantha has dragon-riding warriors, dragons that can destroy a country (not a building or a city but an entire country), herd of centaurs running majestically across the plains and much, much more. Want Amazons? Barbarians? Kill-crazy nutters? Wizards in plate armour? Thieves who can slip through cracks in a wall? 150m tall giants? Glorantha has all those and more.
But, that isn't really the point. If you want a setting then you can take stuff from other settings and use them.
cerebro said:
-We have a loyal very creative fanbase,lets use them. What they need if a official format for adventure making, encounters and things like that.Why?. Adventures are the key to getting new people to GM and introduce their game group to Runequest. But not many people will try to make an adventure of a game they don't know. Lets make the transition easy.
MRQI has an SRD that can still be used. OK, so we can't call the products RuneQuest using that SRD, but we can make supplements that can be used with RQ (or BRP or OpenQuest) with very little effort.
Is that what you are looking for?
That's the kind of thing I'd like to see. Simple scenarios, little towns and cities. Towers full of Undead. Things that could be used in multiple settings.
However, I very much doubt if that's what Mongoose are after in their catalogue.
There have been discussions here and over at BRP Central, about the SRD and OGL and whether it is a good thing. Many people on the forums think that having to much stuff published will weaken the game and dilute it in some way. I don't agree. I think that having many generic scenarios or NPCs or whatever is a very good idea and I would like RQ to be available again via the OGL. It probably won't happen, but that doesn't really matter.
cerebro said:
any way, lets make this mother... main stream!
That's easier said than done.
If you have many generic supplements produced by third parties then people might buy those to use in their own settings. But what good would that do?
Companies like Mongoose of Chaosium know that settings are good for business. People find a setting they like and buy more stuff for it. Those repeat sales are good for the company.
Buying licences for settings is expensive, unfortunately. Mongoose had Slaine, Lhankmar, Glorantha and the Eternal Champion. It has produced Deus Vult, Land of Samura, Vikings and Pirates as Real World settings. What should it do? Buy more licences and hope that people buy RQ supplements?
In any case, which licences would they buy? I think that Mongoose needs a Sci Fi setting for RQ, but that won't happen while they have the Traveller Licence. Could they afford to buy licences for the computer game settings? Probably not and even if they could they would probably not be able to cover the cost in sales. So, that means they would be looking at niche licences that are fairly cheap and would probably only attract those fans of that setting who are RPGers.
What is the answer? I don't know. I am not in the RPG-Publishing business, I write software for a living.
Over the years, I've tried to support RQ and Glorantha in whatever ways that I can. I have a website that has a fair amount of fairly generic stuff as well as Glorantha-specific material. I have written material for HeroQuest (Mythic Russia) and for RQ/BRP (Merrie England). What else can I do?
Back to you ...