Ancients campaign fleets?

You can always ram the Vorlon, that should.... err oh you have 200 hitpoints and adaptive armour...

Thats a point, how does ramming affect ancients? They take damage of half your starting damage value plus d6 crits??
 
locarno24 said:
It's the Dilgar/Vorlon match that must have been messy - look, our bolters achive....err.....well, sod all, frankly. And you can't immobilise these things no matter what you hit them with, so that's mass drivers out.
Yup, very poor match. However, by concentrating Pentacons, I did eliminate two Destroyers in one Turn. Unfortunately he then eliminated one Pentacon in the same time... With all the Heavy Dilgar pondrously lumbering unto range, his Transports bugged out, leaving a Cruiser & Heavy Cruiser. After a single pass, when we were both facing opposite directions to one another, we waved goodbye - I'd certainly have lost too many ships to replace, and he couldn't afford the risk of losing the Cruiser.

Counting VP, he won... by ONE SINGLE VP!!!

Damn...

WUlf
 
Lord David the Denied said:
Critical hits are 7 damage each, aren't they? Or is it 6+1D6?
Not quite, if you have a Precise Weapon and roll a 6 on damage it does 1d6+6. But only if the weapon is Precise.

Wulf
 
Wulf Corbett said:
Lord David the Denied said:
Critical hits are 7 damage each, aren't they? Or is it 6+1D6?
Not quite, if you have a Precise Weapon and roll a 6 on damage it does 1d6+6. But only if the weapon is Precise.

Wulf
We're talking about ramming a Vorlon. Inflicts 1d6 criticals. A "critical" on the Vorlon damage chart, does 6+1d6 damage.
 
Burger said:
Wulf Corbett said:
Lord David the Denied said:
Critical hits are 7 damage each, aren't they? Or is it 6+1D6?
Not quite, if you have a Precise Weapon and roll a 6 on damage it does 1d6+6. But only if the weapon is Precise.

Wulf
We're talking about ramming a Vorlon. Inflicts 1d6 criticals. A "critical" on the Vorlon damage chart, does 6+1d6 damage.

Would'nt it be something like roll a D6 and that then becomes the number of D6+6 critical hits?
 
Reaverman said:
Would'nt it be something like roll a D6 and that them becomes the number of D6+6 critical hits?
Yeah, roll a d6 for the number of criticals. Each critical is then 6+ another d6 of damage (halved for AA of course...)
 
Burger said:
We're talking about ramming a Vorlon. Inflicts 1d6 criticals. A "critical" on the Vorlon damage chart, does 6+1d6 damage.
That's the problem, that entry isn't for Crits, it's for damage rolls of 7, which THEN get called crits. Without Precise, you can't get a result of 7. You can houserule it, but as the rules stand it don't work.

Wulf
 
Wulf Corbett said:
locarno24 said:
It's the Dilgar/Vorlon match that must have been messy - look, our bolters achive....err.....well, sod all, frankly. And you can't immobilise these things no matter what you hit them with, so that's mass drivers out.
Yup, very poor match. However, by concentrating Pentacons, I did eliminate two Destroyers in one Turn. Unfortunately he then eliminated one Pentacon in the same time... With all the Heavy Dilgar pondrously lumbering unto range, his Transports bugged out, leaving a Cruiser & Heavy Cruiser. After a single pass, when we were both facing opposite directions to one another, we waved goodbye - I'd certainly have lost too many ships to replace, and he couldn't afford the risk of losing the Cruiser.

Counting VP, he won... by ONE SINGLE VP!!!

Damn...

WUlf

VP's can be a pain, I stayed on the table when my opponent bugged out once, and lost by one VP. althoguh we had both spent 3 rounds just intercepting each others shots
 
Wulf Corbett said:
Burger said:
We're talking about ramming a Vorlon. Inflicts 1d6 criticals. A "critical" on the Vorlon damage chart, does 6+1d6 damage.
That's the problem, that entry isn't for Crits, it's for damage rolls of 7, which THEN get called crits. Without Precise, you can't get a result of 7. You can houserule it, but as the rules stand it don't work.

Wulf

in SFOS damage was done to Ancient as;

D6 Effect
1 Solid Hit: 1 point of Damage
2 Solid Hit: 2 points of Damage
3 Solid Hit: 3 points of Damage
4 Solid Hit: 4 points of Damage
5 Solid Hit: 5 points of Damage
6 Solid Hit: 6 points of Damage
7 Critical Hit: D6 + 6 points of Damage

Surely, thats how you would work out crit damage?
 
Reaverman said:
in SFOS damage was done to Ancient as;

D6 Effect
1 Solid Hit: 1 point of Damage
2 Solid Hit: 2 points of Damage
3 Solid Hit: 3 points of Damage
4 Solid Hit: 4 points of Damage
5 Solid Hit: 5 points of Damage
6 Solid Hit: 6 points of Damage
7 Critical Hit: D6 + 6 points of Damage

Surely, thats how you would work out crit damage?
Exactly. So, how do you get a D6 result of 7 without Precise?

Wulf
 
Wulf Corbett said:
Reaverman said:
in SFOS damage was done to Ancient as;

D6 Effect
1 Solid Hit: 1 point of Damage
2 Solid Hit: 2 points of Damage
3 Solid Hit: 3 points of Damage
4 Solid Hit: 4 points of Damage
5 Solid Hit: 5 points of Damage
6 Solid Hit: 6 points of Damage
7 Critical Hit: D6 + 6 points of Damage

Surely, thats how you would work out crit damage?
Exactly. So, how do you get a D6 result of 7 without Precise?

Wulf
You don't need to get 7, cos you get free criticals.
There is no roll on the damage table; you automatically get 1d6 criticals.
 
Burger said:
Wulf Corbett said:
Reaverman said:
in SFOS damage was done to Ancient as;

D6 Effect
1 Solid Hit: 1 point of Damage
2 Solid Hit: 2 points of Damage
3 Solid Hit: 3 points of Damage
4 Solid Hit: 4 points of Damage
5 Solid Hit: 5 points of Damage
6 Solid Hit: 6 points of Damage
7 Critical Hit: D6 + 6 points of Damage

Surely, thats how you would work out crit damage?
Exactly. So, how do you get a D6 result of 7 without Precise?

Wulf
You don't need to get 7, cos you get free criticals.
There is no roll on the damage table; you automatically get 1d6 criticals.

To further this, I have posted on Rulesmasters

http://www.mongoosepublishing.com/phpBB2/viewtopic.php?t=15411
 
Burger said:
Wulf Corbett said:
Reaverman said:
in SFOS damage was done to Ancient as;

D6 Effect
1 Solid Hit: 1 point of Damage
2 Solid Hit: 2 points of Damage
3 Solid Hit: 3 points of Damage
4 Solid Hit: 4 points of Damage
5 Solid Hit: 5 points of Damage
6 Solid Hit: 6 points of Damage
7 Critical Hit: D6 + 6 points of Damage

Surely, thats how you would work out crit damage?
Exactly. So, how do you get a D6 result of 7 without Precise?

Wulf
You don't need to get 7, cos you get free criticals.
There is no roll on the damage table; you automatically get 1d6 criticals.
But there IS a roll on the Ancients Damage table. You need a 7 to get D6+6. No rule includes any exception to this. Non Precise weapons rolling a 6 do not get criticals on this table, so neither does ramming. You can houserule it if you like, but there is no such rule currently in ACtA SFoS or any supplement nor errata.

Wulf
 
Wulf Corbett said:
Burger said:
Wulf Corbett said:
Exactly. So, how do you get a D6 result of 7 without Precise?

Wulf
You don't need to get 7, cos you get free criticals.
There is no roll on the damage table; you automatically get 1d6 criticals.
But there IS a roll on the Ancients Damage table. You need a 7 to get D6+6. No rule includes any exception to this. Non Precise weapons rolling a 6 do not get criticals on this table, so neither does ramming. You can houserule it if you like, but there is no such rule currently in ACtA SFoS or any supplement nor errata.

Wulf

Wulf, the damage table states that a '7' result is a Critical. If a Ram cause D6 Criticals, it should equate the same as a critical hit on an ancient. I am sure that 5000+ tons of metal smashing into something, could be seen as Precise :wink:
 
if it says you crit, you damn well crit, why do people have to be so damn rules mongery about this stuff.
 
Wulf Corbett said:
But there IS a roll on the Ancients Damage table. You need a 7 to get D6+6. No rule includes any exception to this. Non Precise weapons rolling a 6 do not get criticals on this table, so neither does ramming. You can houserule it if you like, but there is no such rule currently in ACtA SFoS or any supplement nor errata.
So when you ram a non-ancient, do you need to roll a 6 on the damage table? I think not.
So why do you need to roll a 7 on the damage table for ancients?
 
I think this a bad case of.

2 different conversations in the same thread.

DIlgar cant get their Masters of destrcution rule off. But Ramming will deal lots and lots of damage to Ancients via crits and not via the half mx damage way.......
 
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