6+1d6... that is actually going to hurt...Lord David the Denied said:Critical hits are 7 damage each, aren't they? Or is it 6+1D6?
Yup, very poor match. However, by concentrating Pentacons, I did eliminate two Destroyers in one Turn. Unfortunately he then eliminated one Pentacon in the same time... With all the Heavy Dilgar pondrously lumbering unto range, his Transports bugged out, leaving a Cruiser & Heavy Cruiser. After a single pass, when we were both facing opposite directions to one another, we waved goodbye - I'd certainly have lost too many ships to replace, and he couldn't afford the risk of losing the Cruiser.locarno24 said:It's the Dilgar/Vorlon match that must have been messy - look, our bolters achive....err.....well, sod all, frankly. And you can't immobilise these things no matter what you hit them with, so that's mass drivers out.
Not quite, if you have a Precise Weapon and roll a 6 on damage it does 1d6+6. But only if the weapon is Precise.Lord David the Denied said:Critical hits are 7 damage each, aren't they? Or is it 6+1D6?
We're talking about ramming a Vorlon. Inflicts 1d6 criticals. A "critical" on the Vorlon damage chart, does 6+1d6 damage.Wulf Corbett said:Not quite, if you have a Precise Weapon and roll a 6 on damage it does 1d6+6. But only if the weapon is Precise.Lord David the Denied said:Critical hits are 7 damage each, aren't they? Or is it 6+1D6?
Wulf
Burger said:We're talking about ramming a Vorlon. Inflicts 1d6 criticals. A "critical" on the Vorlon damage chart, does 6+1d6 damage.Wulf Corbett said:Not quite, if you have a Precise Weapon and roll a 6 on damage it does 1d6+6. But only if the weapon is Precise.Lord David the Denied said:Critical hits are 7 damage each, aren't they? Or is it 6+1D6?
Wulf
Yeah, roll a d6 for the number of criticals. Each critical is then 6+ another d6 of damage (halved for AA of course...)Reaverman said:Would'nt it be something like roll a D6 and that them becomes the number of D6+6 critical hits?
That's the problem, that entry isn't for Crits, it's for damage rolls of 7, which THEN get called crits. Without Precise, you can't get a result of 7. You can houserule it, but as the rules stand it don't work.Burger said:We're talking about ramming a Vorlon. Inflicts 1d6 criticals. A "critical" on the Vorlon damage chart, does 6+1d6 damage.
Wulf Corbett said:Yup, very poor match. However, by concentrating Pentacons, I did eliminate two Destroyers in one Turn. Unfortunately he then eliminated one Pentacon in the same time... With all the Heavy Dilgar pondrously lumbering unto range, his Transports bugged out, leaving a Cruiser & Heavy Cruiser. After a single pass, when we were both facing opposite directions to one another, we waved goodbye - I'd certainly have lost too many ships to replace, and he couldn't afford the risk of losing the Cruiser.locarno24 said:It's the Dilgar/Vorlon match that must have been messy - look, our bolters achive....err.....well, sod all, frankly. And you can't immobilise these things no matter what you hit them with, so that's mass drivers out.
Counting VP, he won... by ONE SINGLE VP!!!
Damn...
WUlf
Wulf Corbett said:That's the problem, that entry isn't for Crits, it's for damage rolls of 7, which THEN get called crits. Without Precise, you can't get a result of 7. You can houserule it, but as the rules stand it don't work.Burger said:We're talking about ramming a Vorlon. Inflicts 1d6 criticals. A "critical" on the Vorlon damage chart, does 6+1d6 damage.
Wulf
Exactly. So, how do you get a D6 result of 7 without Precise?Reaverman said:in SFOS damage was done to Ancient as;
D6 Effect
1 Solid Hit: 1 point of Damage
2 Solid Hit: 2 points of Damage
3 Solid Hit: 3 points of Damage
4 Solid Hit: 4 points of Damage
5 Solid Hit: 5 points of Damage
6 Solid Hit: 6 points of Damage
7 Critical Hit: D6 + 6 points of Damage
Surely, thats how you would work out crit damage?
You don't need to get 7, cos you get free criticals.Wulf Corbett said:Exactly. So, how do you get a D6 result of 7 without Precise?Reaverman said:in SFOS damage was done to Ancient as;
D6 Effect
1 Solid Hit: 1 point of Damage
2 Solid Hit: 2 points of Damage
3 Solid Hit: 3 points of Damage
4 Solid Hit: 4 points of Damage
5 Solid Hit: 5 points of Damage
6 Solid Hit: 6 points of Damage
7 Critical Hit: D6 + 6 points of Damage
Surely, thats how you would work out crit damage?
Wulf
Burger said:You don't need to get 7, cos you get free criticals.Wulf Corbett said:Exactly. So, how do you get a D6 result of 7 without Precise?Reaverman said:in SFOS damage was done to Ancient as;
D6 Effect
1 Solid Hit: 1 point of Damage
2 Solid Hit: 2 points of Damage
3 Solid Hit: 3 points of Damage
4 Solid Hit: 4 points of Damage
5 Solid Hit: 5 points of Damage
6 Solid Hit: 6 points of Damage
7 Critical Hit: D6 + 6 points of Damage
Surely, thats how you would work out crit damage?
Wulf
There is no roll on the damage table; you automatically get 1d6 criticals.
But there IS a roll on the Ancients Damage table. You need a 7 to get D6+6. No rule includes any exception to this. Non Precise weapons rolling a 6 do not get criticals on this table, so neither does ramming. You can houserule it if you like, but there is no such rule currently in ACtA SFoS or any supplement nor errata.Burger said:You don't need to get 7, cos you get free criticals.Wulf Corbett said:Exactly. So, how do you get a D6 result of 7 without Precise?Reaverman said:in SFOS damage was done to Ancient as;
D6 Effect
1 Solid Hit: 1 point of Damage
2 Solid Hit: 2 points of Damage
3 Solid Hit: 3 points of Damage
4 Solid Hit: 4 points of Damage
5 Solid Hit: 5 points of Damage
6 Solid Hit: 6 points of Damage
7 Critical Hit: D6 + 6 points of Damage
Surely, thats how you would work out crit damage?
Wulf
There is no roll on the damage table; you automatically get 1d6 criticals.
Wulf Corbett said:But there IS a roll on the Ancients Damage table. You need a 7 to get D6+6. No rule includes any exception to this. Non Precise weapons rolling a 6 do not get criticals on this table, so neither does ramming. You can houserule it if you like, but there is no such rule currently in ACtA SFoS or any supplement nor errata.Burger said:You don't need to get 7, cos you get free criticals.Wulf Corbett said:Exactly. So, how do you get a D6 result of 7 without Precise?
Wulf
There is no roll on the damage table; you automatically get 1d6 criticals.
Wulf
So when you ram a non-ancient, do you need to roll a 6 on the damage table? I think not.Wulf Corbett said:But there IS a roll on the Ancients Damage table. You need a 7 to get D6+6. No rule includes any exception to this. Non Precise weapons rolling a 6 do not get criticals on this table, so neither does ramming. You can houserule it if you like, but there is no such rule currently in ACtA SFoS or any supplement nor errata.