Named for famous prosecutors, the Barrister class's intended primary mission is anti-piracy patrols, specifically to investigate likely pirate ships and seize them if investigation confirms their status. Standard operations are to lock down smaller ships using twin ion bays, then send the customized boarding gig - which, by combining its maneuver and reaction drives, can hit a combined 25 Gs long enough to cross to boarding range (able to move from Long range to Adjacent in a single round, or Very Long to Adjacent in two, with Thrust to spare). It is preferable to disable the entire enemy craft, but for larger enemies known to lack marines, just disabling enough weapons to create a temporarily safe approach vector for the boarding gig will suffice; the gig is completely hardened, so as to fly inside the ion beams if necessary. (Legends tell of small capital ships captured this way. A few of those tales are even true, but in every case the boarding team had luck and several advantages.) Anything too big or hardened for that approach can be addressed from a distance by the missile bay, or failing that, by escaping to summon the navy. Barristers fill the rest of their hardpoints with defensive weapons optimized against laser and missile fire; anything that nuclear dampers or meson screens would be useful against, are generally foes a Barrister should not engage in the first place. Although optimized for solitary operations, they can serve in a fleet as part of an escort screen.
As the purpose of this ship class is to capture ships, would-be pirate lords dream of piloting one, though few have been able to pull together the sizable (by pirate standards) necessary crew even when they could acquire a Barrister. The class designers deliberately opted away from using software to replace crew in order to frustrate such attempts. This is also the reason for double occupancy for all crew save the captain and officers. There are the usual grumblings about governments that are hard to distinguish from pirates, but almost all Barristers are operated by organizations that can make a credible claim to owning the systems they operate from, and as such know better than to capture ships that other nearby governments would object to the capture of, which keeps Barristers' targeting systems locked squarely on pirates, raiders, slavers, and other such widely disliked sorts. Thus, if an honest merchant winds up in their sights, usually the easiest way to get clear is to shut down engines and treat it like any other customs inspection. (In several cases this has caused a Barrister's crew to be so surprised that they fell back to following written procedure, including not firing the ion bays when the target stopped voluntarily, and letting the merchant go when inspection found no evidence of wrongdoing.)
A Barrister takes the shape of a flying saucer. Aside from the fuel spaces and landing gear, it is three coaxial cylindrical decks stacked atop one another, the central deck somewhat wider. None of the airlocks open to the side of the ship, but instead to the ceiling and floor, with extendible ladders or lifts. Unusually, the drives are all in the upper and lower decks, making these primarily engineering spaces. Most of the crew never leaves the rear half of the main deck, though airlocks are spaced around to provide quick evacuation in case of emergency. (More than one Barrister engineer, upon having to unjam the missile bay or realign the ion emitters mid-combat, has been reassured by this even if they did not need to use it.) The boarding gig nestles into the rear, protected by the bulk of the Barrister while undocking and docking. The bridge has gunners' workstations along the edge, with the rest of the consoles (for the captain, pilots, astrogator, and 3 of the officers; doctrine is that 1 officer must stay off the bridge during combat in case it gets taken out) arranged around a central holotank.
Sometimes, a Barrister is called upon to insert a small crew onto a planet through a blockade. In these cases, the boarding gig's forced linkage apparatus, breaching tube, acceleration bench, and laser drill are removed to make room for 6 g/bikes and more fuel, allowing the gig to make a suicidal dive from 100 diameter limit of even the largest habitable planets (size B or smaller; habitable worlds only go up to size A) down to the surface, decelerating at the midpoint so as to halt just above the surface and let its passengers dismount safely. The passengers stay seated on their g/bikes during the descent (the pilot and gunner - now co-pilot or sensor operator - still have their cockpit seats), which makes for an uncomfortable ride (and less safe, if the g/bikes are not securely locked to the hull - as they often are not, as unlocking them is one more thing to do during the hasty exit at the end). While this can often accomplish the insertion before any blockading ships can intercept, the gig rarely has any hope of making it back out, and so is set up to be abandoned and continue on autopilot until it is inevitably blasted from above, the g/bikes having been used to get the crew to cover and away before then. Plotting this escape route is done before the Barrister even begins its jump into the system, and the mission scrubbed if there is no delivery point that will allow a quick getaway. The Barrister will typically only make a jump 1 or 2 into the system, so as to have enough fuel to immediately jump out after the gig undocks.
Barrister class patrol frigate, TL 15
Maintenance: 89,669 credits/month
MCr: 1076.0225
Excess power (not counting J-drive): 4
Crew: captain, 3 pilots, astrogator, 5 engineers, 2 mechanics, 20 gunners, medic, 6 marines, administrator, 4 officers
System__________________________________________________tons___MCr______power
Streamlined reinforced hull (440 Hull)__________________-1000__90_______200
Bonded superdense armor 9_______________________________72_____64.8_____0
Radiation shielding_____________________________________0______25_______0
Thrust-7 maneuver drive (3*energy efficient)____________70_____210______175
Jump-3 drive (3*reduced fuel)___________________________80_____180______300
Fusion power plant______________________________________28_____56_______-560
Fuel (jump-3 + 4 weeks' operation)______________________258____0________0
Bridge w/holographic controls___________________________20_____6.25_____0
Military countermeasures suite__________________________15_____28_______2
Computer core/90________________________________________0______120______0
Advanced sensors w/rapid deployment extended arrays_____15_____26.5_____18
2 medium ion cannon bays (long range, size reduced)_____180____75_______60
Medium missile bay (3*size reduced)_____________________70_____37.5_____10
Type-3 point defense battery (size reduced)_____________18_____22_______30
6 triple turrets________________________________________6______26.25____54
(1 sandcaster (accurate high yield) + 2 pulse lasers (long-range high yield) each)
Medical bay_____________________________________________4______2________1
Docking space for boarding gig__________________________28_____7________0
Boarding gig____________________________________________0______43.3725__0
24 staterooms (4 solo occupancy + 20 double occupancy)__96_____12_______0
Common areas____________________________________________24_____2.4______0
Enhanced signal processing______________________________2______8________2
Fuel scoops (free w/streamlined hull)___________________0______0________0
Fuel processors (80 tons/day)___________________________4______0.2______4
Armory__________________________________________________3______0.75_____0
Cargo___________________________________________________7______0________0
Software: maneuver______________________________________0______0________0
Software: library_______________________________________0______0________0
Software: jump control/3 (free w/computer core)_________0______0________0
Software: advanced fire control/3_______________________0______18_______0
Software: point defense/2_______________________________0______12_______0
Software: evade/3_______________________________________0______3________0
Boarding gig, TL 15
Maintenance: 250 credits/month
MCr: 43.3725
Excess power: 0.15
Crew: pilot, gunner, 4 marines
System_________________________________________________________tons__MCr_____power
Streamlined reinforced hull (Hull 11)__________________________-25___2.125___5
Thrust-9 maneuver drive (2*energy efficient, hardened)_________2.25__8.4375__11.25
Thrust-16 reaction drive (3*fuel efficient)____________________8_____2.4_____0
Fusion power plant_____________________________________________0.92__1.84____-18.4
Fuel (4 weeks' operation + 30 minutes' reaction drive thrust)__3_____0_______0
Dual cockpit (hardened)________________________________________2.5___0.0225__0
Computer/25 (hardened)_________________________________________0_____15______0
Civilian-grade sensors (hardened)______________________________1_____4.5_____1
Single turret laser drill (3*energy efficient, hardened)_______1_____0.7875__1
Acceleration bench_____________________________________________1_____0.01____0
Forced linkage apparatus/TL15 (hardened)_______________________2_____0.75____0
Breaching tube (hardened)______________________________________3_____4.5_____0
Cargo__________________________________________________________0.33__0_______0
Software: maneuver_____________________________________________0_____0_______0
Software: library______________________________________________0_____0_______0
Software: evade/3______________________________________________0_____3_______0