Limpin Legin
Emperor Mongoose
Rules-as-written
Rules-as-written, a Traveller must roll on the Ageing table every term from the age of 34, and onwards. According to the result of the dice roll, this table affects the Traveller's physical and mental characteristics in increasing amounts.
New Idea
While this is quite a realistic way of handling ageing, it neglects the fact that older people sometimes experience a decline in their skill levels, either through neglect of application, or loss of interest, or declining health.
Sometimes an older person would "give up" practicing a skill that they learned in their youth, in order to conserve the characteristics of their health. So I've been thinking it would be nice to introduce that into Traveller Ageing Effects because I suspect it would provide players with an interesting and realistic challenge as their Travellers get older.
The mechanic I am interested in is to leave the Ageing table lookup as it is, and then give an ageing Traveller a new option of relinquishing/forfeiting an earned skill level instead of losing a physical/mental characteristic(s).
For example, on an ageing roll, a Traveller scores an ageing effect score of 0, and is instructed by the Ageing table to reduce one physical characteristic by 1 point. However, using this alternative rule, a player can instead decrease a skill of their choice by one level to save the loss of their physical characteristic(s). Forfeiting one skill level allows the player to prevent the loss of one point of physical or mental characteristics
Consequences
Well, using this alternative method of ageing, Travellers will likely live longer (realistic) and they can "brush up" on lost skills latter on in life. But it does not mean that skill forfeiting can be used to increase characteristics beyond their current levels; relinquishing the skill level can only be used to cancel a corresponding characteristic decrease.
Variations
I had thought up some more elaborate variations to this rule, where only physical skills can be used to cancel out a physical characteristic loss and only mental skills can be used to cancel mental characteristic losses; however the basic game mechanism remains the same.
What would you think of this idea? Suggestions?
Rules-as-written, a Traveller must roll on the Ageing table every term from the age of 34, and onwards. According to the result of the dice roll, this table affects the Traveller's physical and mental characteristics in increasing amounts.
New Idea
While this is quite a realistic way of handling ageing, it neglects the fact that older people sometimes experience a decline in their skill levels, either through neglect of application, or loss of interest, or declining health.
Sometimes an older person would "give up" practicing a skill that they learned in their youth, in order to conserve the characteristics of their health. So I've been thinking it would be nice to introduce that into Traveller Ageing Effects because I suspect it would provide players with an interesting and realistic challenge as their Travellers get older.
The mechanic I am interested in is to leave the Ageing table lookup as it is, and then give an ageing Traveller a new option of relinquishing/forfeiting an earned skill level instead of losing a physical/mental characteristic(s).
For example, on an ageing roll, a Traveller scores an ageing effect score of 0, and is instructed by the Ageing table to reduce one physical characteristic by 1 point. However, using this alternative rule, a player can instead decrease a skill of their choice by one level to save the loss of their physical characteristic(s). Forfeiting one skill level allows the player to prevent the loss of one point of physical or mental characteristics
Consequences
Well, using this alternative method of ageing, Travellers will likely live longer (realistic) and they can "brush up" on lost skills latter on in life. But it does not mean that skill forfeiting can be used to increase characteristics beyond their current levels; relinquishing the skill level can only be used to cancel a corresponding characteristic decrease.
Variations
I had thought up some more elaborate variations to this rule, where only physical skills can be used to cancel out a physical characteristic loss and only mental skills can be used to cancel mental characteristic losses; however the basic game mechanism remains the same.
What would you think of this idea? Suggestions?