Locutus9956
Mongoose
I'm planning to try out the idea of basically using the beam rules out of Full Thrust (for Full Thrust is the answer to life the universe and everything where space based wargames are concerned
).
Basically exactly the same as the current beam rules but with 2 changes:
1) CAF/Scout etc allow you to reroll the initial dice rolls
2) You still hit on a 4+ but you only roll an aditional dice on a roll of 6.
This should have two effects, firstly that with the reroll ability the initial volley should be more reliable and less prone to randomly doing sod all, and with only rerolling 6s you'll still get some extra damage and the potential for beams to hit a bit harder than they might otherwise but you wont get the runaway hits like you might otherwise.
It should be noted that you COULD under this rule choose to reroll a CAFed beams initial dice that score 4s and 5s in the hope of getting more 6s and thus a bigger hit but if the rerolls come up 1-3 you must take the second result and miss completely with those dice.
Thoughts people?

Basically exactly the same as the current beam rules but with 2 changes:
1) CAF/Scout etc allow you to reroll the initial dice rolls
2) You still hit on a 4+ but you only roll an aditional dice on a roll of 6.
This should have two effects, firstly that with the reroll ability the initial volley should be more reliable and less prone to randomly doing sod all, and with only rerolling 6s you'll still get some extra damage and the potential for beams to hit a bit harder than they might otherwise but you wont get the runaway hits like you might otherwise.
It should be noted that you COULD under this rule choose to reroll a CAFed beams initial dice that score 4s and 5s in the hope of getting more 6s and thus a bigger hit but if the rerolls come up 1-3 you must take the second result and miss completely with those dice.
Thoughts people?