toothill man said:
the DM before me which was a very very long time ago spent so much TLC on npcs that any deaths even of major bad guys were greeted with major sulks and silly attacks on the pcs.
our job is to entertain remember one adventure killed us all because we didnt think to check a bottle in a tavern :roll: detail is great but too much detail is sometimes a bad thing :shock:
Good points. I haven't paid attention to allegiances as such, I've just role-played NPCs as I felt they'd react to each other and NPCs, so I'll have to look into this in the book. (Funny how much you forget between reading rules and gaming, and I've read the AE twice cover to cover

).
I too played with a GM who acted the way your erstwhile GM did, he made books he liked into campaigns, then dropped them when we didn't act the way the characters in the story he read had acted. And most of the time we didn't realize what he was expecting us to copy until after he quit it or killed us all off.
You wrote it best: our job is to entertain. Never let rules or rule options get in the way of having fun (when that happens in our group, the guys call it 'Pissing GM Contest' which seems apt enough). Hope you figure out allegiances, I'll try to look up how they're supposed to work later.