AJP bomb and how it works

katadder said:
thing my 1st tourney LBH double JP bombed a corvan killing it, although then it was quite obvious where his 2 WSs were coming out and so made my job easier.

As I recall, I didn't kill much else that game :lol:

LBH
 
true, that corvan was my only casualty :) but then you did bring a WS out in front of a prefect and tertius that had yet to move and both CAFed it.
although my favourite memory of that game was your carefully measured WS movement versus the dargan that then APTE right through the middle and was happily taking on both of them.
 
Ok some don't see JP Bombing as all that useful thats fair enough I guess, you obviously haven't been on the recieving end of it with almost decent die rolling!

I personally almost lost half a fleet before movement had finished until we read the rules for the scenario!

As a disruptrion tactic it is superb and to be honest I feel it is ultimate cheese, in 2e it is harder for most races but ISA will still be going JP Bomb crazy!
 
I've been on the end of some nasty JPBs but they are part of the show and the flavour of the setting.
Sure they are overpowered in 1st ed but they are much harder in 2nd
 
Tank said:
Ok some don't see JP Bombing as all that useful thats fair enough I guess, you obviously haven't been on the recieving end of it with almost decent die rolling!

I personally almost lost half a fleet before movement had finished until we read the rules for the scenario!

As a disruptrion tactic it is superb and to be honest I feel it is ultimate cheese, in 2e it is harder for most races but ISA will still be going JP Bomb crazy!

But wether you get more damage done by bomb or by ship being in perfect position is another thing...
 
JP Bombs are NOT a flavour of the series, not once during the series do you see a JP Bomb!!!!! Prove me wrong!!!

As to positioning, 4 ships off board 3 JP Bombs and one for position whoops been on the recieving end and it is dependant on the hyperspace rules.

ps that was only meant as vaguely sarcastic and slightly bitter :lol:
 
There should be the possibility of causing damage to the ship which initiates AJP bomb.
Otherwise, its to cheddar for my liking :twisted:
 
Tank said:
JP Bombs are NOT a flavour of the series, not once during the series do you see a JP Bomb!!!!! Prove me wrong!!!

We also saw energy mines used just once.

Just because something was used only used once doesn't mean it shouldn't exists in game.

Heck would Sheridan been worried about the possibility if there had been no incidents like that before?
 
Because we don't see the AJP bomb in the series means its not a standard tactic.
And it shouldn't be used as one in ACTA !! :shock: :wink:
 
Tank said:
JP Bombs are NOT a flavour of the series, not once during the series do you see a JP Bomb!!!!! Prove me wrong!!!:

we also never see Brakiri fire once during the series, prove me wrong! So no weapons on Brakiri

we see energy mines once so they're gone?


we saw a Primus almost jump on top of B5. a shadow ship's shockwave destroys a starfury during the Cortes rescue.
 
JayRaider said:
Because we don't see the AJP bomb in the series means its not a standard tactic.
And it shouldn't be used as one in ACTA !! :shock: :wink:

Lol. So I suppose warlock is unarmed because we never see that ship shooting as well...

Why are people so obsessed with what is seen and is not in the serie. It's just bloody tv-series and unable to show everything that is possible in the world and repeatedly for those who insist one example is not good enough(I suppose we should remove emines from narns as well).
 
JayRaider said:
Because we don't see the AJP bomb in the series means its not a standard tactic.
And it shouldn't be used as one in ACTA !! :shock: :wink:

we never see centauri matter cannons in the show and they're a fairly standard weapon!

we never see a fighter carrier (raiders aside) but they're fairly standard....
 
This is ACTA, a space battle game based on Babylon 5 !!! :twisted:
2nd Edition is trying to improve the "flavour" of the game to be more like B5.
AJP bombs are not B5. :P
 
Instead of whether or not the Jump Point Bomb is appropriate due it's presence in the series(or lack thereof) it's probably better to ask is the Bomb appropriate for the game? And in my opinion, no it's not. It pretty much takes any choices out of the hands of the ones on the recieving end of the bombs. It's like playing Battleship where only one side actually gets to fire the shots. Yes, sometimes it's ineffective, but other times it works all out of proportion for it's cost. And there's nothing at all that the defending player can do against it but pray that it misses.
 
emperorpenguin said:
tneva82 said:
Lol. So I suppose warlock is unarmoured because we never see that ship shooting as well...
).

unarmed I think you meant! :P

but we do see one firing missiles

Well let's call it unarmoured. For all we know that can be just some barely vacoom surviving hull and not armour as such. We never see it resisting any shooting either.

We see? Where?

Okay so it has missiles and that's all.

Did we see any Abbai ships? If not then entire Abbai fleet can be removed.

We never saw any Dilgar ships either. Remove entire Dilgar fleet.

Heck remove 95%+ of ships because very few were seen in show...
 
JayRaider said:
This is ACTA, a space battle game based on Babylon 5 !!! :twisted:
2nd Edition is trying to improve the "flavour" of the game to be more like B5.
AJP bombs are not B5. :P

You are wrong.

They were clearly seen in B5.[/img]
 
Celisasu said:
It pretty much takes any choices out of the hands of the ones on the recieving end of the bombs.

He can be happy in knowledge that opponent used jump points in less effective way.

There's no choises for opposing player either when I open fire with victory. He just bears the firepower and that's it. No choises whatsoever.
 
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