AJP bomb and how it works

JayRaider said:
This is ACTA, a space battle game based on Babylon 5 !!! :twisted:
2nd Edition is trying to improve the "flavour" of the game to be more like B5.
AJP bombs are not B5. :P

really? I'm 100% certain the jump point bomb was in B5 and not say star trek! :wink: :P
 
Star Trek gets the Picard Maneuver which makes absolutely no sense since it's based on something that you could work through in the dark ages let alone with Trek technobabology.

The Jump Point Bomb was used in In The Beginning right? By the Minbari who still needed to lead the EA ships to an exact point so they could Jump Point Bomb the fleet. And they're the most advanced race in the galaxy short of the First Ones and maybe the Drakh.
 
emperorpenguin said:
JayRaider said:
This is ACTA, a space battle game based on Babylon 5 !!! :twisted:
2nd Edition is trying to improve the "flavour" of the game to be more like B5.
AJP bombs are not B5. :P

really? I'm 100% certain the jump point bomb was in B5 and not say star trek! :wink: :P

Isn't it lovely when people use the serie as The Bible with selective memory to boot...Ie thing A clearly seen in show is Bad and Not Appropriate and thing B never seen(for all we know that brakiri ship is unarmed transport or command ship...) is good.

Ah well. It's not matter of wether it's appropriate or not anyway now is it? Just sore whining from someone who has been on receiving end of exceptionally lucky jump point bomb...

Based on the show JP is much more appropriate than any armed brakiri ship or warlock with anything but missiles(hey it might be missile cruiser...).
 
Celisasu said:
The Jump Point Bomb was used in In The Beginning right? By the Minbari who still needed to lead the EA ships to an exact point so they could Jump Point Bomb the fleet. And they're the most advanced race in the galaxy short of the First Ones and maybe the Drakh.

Or maybe there was more reasons than just jump point in that location. Asteroids to limit EA manouver comes to mind.

Providing asteroids in situ is simplicity itself. There was minbari vessel on real space, it calculates and transmit co-ordinates, minbari ships open jump points. They could automate the whole process...Second co-ordinates are received ship opens up jump points.
 
By that reasoning, then any ship in the open who gets hit by a JPB should get a crew quality check to get out of the way of the bomb and take a penalty to the check if they're in an astroid field(or similar situation). Which I suppose would be a viable answer.
 
We just play the JP's are placed at the start of movement phase & damage at the end. Gives ships a chance to move out if they can, being in asteroid field limits this a lot or makes ships move into range of your ships where they normaly didn't have to or you can just take your chances with the dam.
 
Sorry Hiff but to what specifically are you refering (havent read the whole thread but I actually quite like the idea in the post immediately presceding yours)
 
It was in refereal to "we never see Brakiri fire, we only see e-mines once" etc etc all very childish!
this is a game, we are supposed to be mature adults, people are throwing hissy fits over an issue!
and yes, the idea above is possible, we know from the show (which seems a popular argument) that you can detect the energy spike from a jump point, so you have a chance to get the heck out of dodge really, hence probably why it was done in an asteroid field so they couldn't run!
 
JP bombs are only used by the Drala Fi, a ship with Elite crew. I would suggest implementing a CQ check of 12 to perform it. Also the blast radius is absurdly large, it should be 1".

It is so stupid that it happens all the time in tournaments, not just once but usually several times per game. If it is such a good tactic and based on the show etc, then why didn't they do it every week on the show?

Narn 1: How did they Centauri manage to get through our defences so quickly with minimal losses?
Narn 2: Oh they just got 6 Vorchans and JP bombed us...
Narn 1: Cool tactic. Lets get 6 G'Quans and hit Centauri Prime!
 
To be honest I really like Targets idea. As sheridan said in ITB it only worked becuase they were in 'a precise predetermined location'.

Fluffwise, no damage is inflicted until the point fully opens (and in ACTA the point isnt fully open, allowing ships to enter, till the FOLLOWING turn).

So I say, damage is infliceted at the start of the following turn, if your still within the 3" area. In fact the more I think about this the more I like it.
 
Personally I think it should only be allowed for one, specified scenario. It also should not be allowed in common battle scenarios, or tourney games. It's not sportsman like, it does not encourage good gaming, and it puts good sportsman in a difficult spot!
 
hiffano said:
It was in refereal to "we never see Brakiri fire, we only see e-mines once" etc etc all very childish!!

so it is childish to point out the flawed logic of someone saying "it was only seen once" Hiff? :roll:
 
yes, yes it is, we have had the discussion before about what is seen, and it is not a solid basis for any ruling. it was more how it was put rather than the sentiment itself anyway.
you may as well say, I'm taking my ball home, Matts on my side, n'yerr n'yerr!
 
Reaverman said:
It's not sportsman like, it does not encourage good gaming, and it puts good sportsman in a difficult spot!
Yes, exactly. Do you put yourself at a disadvantage by not using the "free attack", or use it and be called cheesy. Very bad position.
 
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