Aircraft traits

Reaverman

Mongoose
Will there be any special rules for Naval Fighters, for example the US Navy developed 'Skip Bombing' for its bombers which were not equiped with torpedoes. The method actually worked, and Japanese ships were sunk by such a tactic.
 
I kinda hope that the game doesn't end up going into that sort of detail. One thing that I really like about it now is that the rules are nice and short, easy to explain to others and pick up.

It would, to be honest, put me off playing if I met up with someone and they then produced dozens of new rules that I didn't know about for their fleet. It would bring back that whole Games Workshop ever expanding game and rules one-up-manship that really turned me off that sort of thing.

If there was a one off scenario published that let players try out some of the rarer weapons and tactics then that might be cool. Personally I'd much rather see the core rules kept light and clean. I will never be a heavy player and that the core rule book seemed to be all I'd ever need to buy or know was what sold the game to me.
 
Oly said:
I kinda hope that the game doesn't end up going into that sort of detail. One thing that I really like about it now is that the rules are nice and short, easy to explain to others and pick up.
Skip Bombing is easy - Bomb equipped aircraft may attack a ship with a Torpedo attack (use Bomb AD & DD, torpedo rules on crits) at a -2 to hit. Simple.

Wulf
 
Oly said:
I kinda hope that the game doesn't end up going into that sort of detail. One thing that I really like about it now is that the rules are nice and short, easy to explain to others and pick up.

It would, to be honest, put me off playing if I met up with someone and they then produced dozens of new rules that I didn't know about for their fleet. It would bring back that whole Games Workshop ever expanding game and rules one-up-manship that really turned me off that sort of thing.

If there was a one off scenario published that let players try out some of the rarer weapons and tactics then that might be cool. Personally I'd much rather see the core rules kept light and clean. I will never be a heavy player and that the core rule book seemed to be all I'd ever need to buy or know was what sold the game to me.

Its not particular rules heavy, the fighter traits in ACTA are not that bad.
 
Reaverman said:
Its not particular rules heavy, the fighter traits in ACTA are not that bad.

True enough I don't own ACTA so my fears might well be misplaced.....

I've just got this image that if we end up with rules for US skip bombing then the RAF players will want Tallboys and bouncing bombs and the German fleets will be pushing for the various guided weapons they used in the war.

That's just for the aircraft, in a game where I feel they are meant to be kind of secondary. So if they get detailed up a few levels with rare but real world tactics then there'll be pressure for the surface ships to recieve the same attention.

I just so like the simplicity and sparsity of rules in the current game and am somewhat worried, possibly unreasonably, of loosing that.
 
I've just got this image that if we end up with rules for US skip bombing then the RAF players will want Tallboys and bouncing bombs and the German fleets will be pushing for the various guided weapons they used in the war.

So, you saw the early drafts then? :)
 
Skip bombing may be a bit more involved than that (or at least some different efefcts may need to be considered). Here's a description:

"Many hours of practice taught them that approaching the ship from 2,000 ft., then dropping down to an altitude of 200 to 250 ft. (maintaining the air speed of 200 to 250 m.p.h.) and releasing the bomb --equipped with a 4 to 5 second delay fuze-- 60 to 100 ft. away from the target was the way to do it. Thanks to the efforts of these men, the percentage of targets hit increased from less than 1% to 72%."

"Skip bombing is a low-altitude bombing attack that has been successfully used against naval targets. It consists of a string of from two to four bombs dropped from such an altitude and distance from the target that a complete miss is improbable. Unless the target is of such importance that heavy losses can be accepted this method of bombing should be attempted with large heavy aircraft only at night and under most favorable weather conditions. The attack should be delivered with the idea in mind of securing a maximum of surprise and should not be repeated against the same targets too often. Skip bombing attacks should be made with the target outlined against light of either flares or the moon, and in such a location that the pilot is able to accurately tie in his altitude with a visible beach or other well defined objects. The altitude of the attack should be from 200 to 300 feet and the bomb-release line from 350 to 200 feet from the target."

"Skip bombing with heavy bombardment aircraft must be considered an attack of opportunity. Any attempt to skip bomb a war vessel in the light, unsupported, would probably be particularly hazardous because of lack of speed and manoeuvrability and small amount of forward fire power. Successful daylight attacks have been made on unescorted merchant vessels by heavy bombers, and light bombers heavily armed forward with .50 cal machine guns have been highly successful against war vessels. This success of light bombers was due to surprise, coordination, and heavy forward fire, none of which are likely to exist in a daylight attack on warships by heavy bombardment. Repeated skip bombing attacks in the same area would result in some form of protection designed to defeat it. It is, however, when the opportunity presents itself, an ideal surefire method of hitting the target."

Suggest as follows:
1) bombing aircraft makes a torpedo attack, but uses bomb AD&DD
2) attack range is 2" not 4"
2) apply +2 DRM to the attack
3) give AAA a +2 DRM to its attack on the aircraft and do not allow aircraft to dodge.
4) use torpedo critical hit rule
 
Wulf Corbett said:
Oly said:
I kinda hope that the game doesn't end up going into that sort of detail. One thing that I really like about it now is that the rules are nice and short, easy to explain to others and pick up.
Skip Bombing is easy - Bomb equipped aircraft may attack a ship with a Torpedo attack (use Bomb AD & DD, torpedo rules on crits) at a -2 to hit. Simple.

Wulf

Really, I never knew you were a WWII war veteran of the US air arm :P
 
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