captainjack23
Cosmic Mongoose
I'm hoping that this is a safer time to bring up an old chestnut for discussion - empty hex jumps - and see if peoples thoughts on them have developed or changed.
Here's an edited and mildly rewritten version of a post I made quite a while back to start the current discussion.
...okay, your thoughts. And discussion. Who uses em ? Who doesn't ? Why ? Anyone....anyone ? Bueller ?
Here's an edited and mildly rewritten version of a post I made quite a while back to start the current discussion.
Introduction:
Jumping into, (or out of) a hex with no system, is it possible/not possible ? if so, how is it done; if not, why ? If its possible and not done, why not ?
My impression of this is that one can jump from anywhere, and end up anywhere -except within 100d of a biggish mass.
So, while simple time in transit suggests that one tries to jump as close as possible to the departure and arrival targets, there are lots of reasons why one would not want to do so. First is stealth - jumping in far away from a planet makes one less noticable, jump flash or no; and theoretically, the same applies to jumping out.
Howvever, stealth aside, one of the main reasons to jump into empty space is obviously to cross a gap larger than the jump drive one is using. The current round of rules is (IIRC) explicit in not disallowing this (how's that for a weasle phrase? ). So, other than the limits of fuel and general endurance, is there any reason to suppose that a jump three across an empty hex is any different from three 1 hex jumps ?
For me, the main argument there is some difference between stellar and non-stellar jumps is found in the Terran wars period, where a distance of jump three is an insurmountable barrier before J-3 technology is developed. The starmaps (Just about any version of traveller showing Sol, up to and including Imperium) show numerous opportunities for jump 1 ships to penerate into the interior, past the choke points that 'historically' blocked such moves. Perhaps scouts did, but clearly no fleets or even reasonably big individual ships did this. So....why didn't they ?
G:IW suggests that in that period, all jumps had to be from one star (large mass) to another; BUT, historically, the Vilani were able to spread to lots of places with Jump 1 drives across 2+ Parsec gaps. Lots of them. Quite a few of the races they .....courteously absorbed..... cannot be reached by J-1 without multiple EHJs. And later empty space jumps are in canon. So what was the big deal ?
Simple answer: canon is inconsistent, give it up. Go home, drink beer.
Slightly more complicated answer: IW isn't really traveller, it's GURPS traveller. Imperium isn't really traveller, either; its just a game. Go home, drink beer, play GURPS, play imperium.
My response: where's the fun in either ? The metagame in traveller OTU studies is to try to make it work out... So, lets try that. Shall we agree that GURPS IW is included for the sake of this discussion and go from there ?
...okay, your thoughts. And discussion. Who uses em ? Who doesn't ? Why ? Anyone....anyone ? Bueller ?