bestial warlust
Mongoose
I just picked this game up yesterday, the pocket edition. And was wondering what someone new to this rpg should expect in terms of game play. Nuances to this system, etc..
The character creation is one obvious big one and I also noticed no tradition xp system.
A little background
I've been playing rpg's since the early 80's starting with the Moldvay/cook d&d basic set. I've played most editions of d&d up to 3.x but then dropped it in preference to previous versions. I'm currently running a white box ('74 ed) d&d and having a blast.
I run other systems besides d&d-- savage worlds, are magica, war hammer frog (1st edition), nWod (mage only), CoC.
My preferred genre is fantasy and intact I didn't like scifi rpg'ing for the longest time, however my tastes have broadened in the past few years and I've been itching to try sci fi. I haven't really been able to settle on anything yet. Stars without numbers is one I had been considering as well as Metamorphosis Alpha (1st ed). I've known about traveller and it's different editions for a while now and from everything I've read the original version seemed most appealing. So after reading some reviews on the mongoose version I decided to get it.
I've grabbed the free pirate campaign and plan on going through Signs & Portents for some free adventures there. I plan on making some pre mades for my group and see what they think of game play and to familiarize myself with character creation.
So what advice would you give a new Traveller GM
The character creation is one obvious big one and I also noticed no tradition xp system.
A little background
I've been playing rpg's since the early 80's starting with the Moldvay/cook d&d basic set. I've played most editions of d&d up to 3.x but then dropped it in preference to previous versions. I'm currently running a white box ('74 ed) d&d and having a blast.
I run other systems besides d&d-- savage worlds, are magica, war hammer frog (1st edition), nWod (mage only), CoC.
My preferred genre is fantasy and intact I didn't like scifi rpg'ing for the longest time, however my tastes have broadened in the past few years and I've been itching to try sci fi. I haven't really been able to settle on anything yet. Stars without numbers is one I had been considering as well as Metamorphosis Alpha (1st ed). I've known about traveller and it's different editions for a while now and from everything I've read the original version seemed most appealing. So after reading some reviews on the mongoose version I decided to get it.
I've grabbed the free pirate campaign and plan on going through Signs & Portents for some free adventures there. I plan on making some pre mades for my group and see what they think of game play and to familiarize myself with character creation.
So what advice would you give a new Traveller GM