Admirals of the High Seas Tournament - Results

I fielded....

3 Dutchland Pocker battleships
1 Hipper class
2 1936 destroyers
1 flight of dive bombers.

Overall I had a good day, I had only played 1 game before this and that was just throwing dice and working out what was going on! The funny thing was that my rule book arrived on the morning of the day after I'd gone!
 
ANt had a lot of trouble working out how much 5 Raid points could buy :lol:

Had I taken a T Class sub, that would have been Teal'c :lol:

As for my BF Evo tanks, one will be called Cillit (BANG! And the infantry is gone)

LBH
 
I must thank every one who played me yesterday,
I had great fun and learned alot( i even knew what my fleet did by game three - that did not stop the us sinking them all :lol: )

Look forward to seeing uyou all aging anmd being sunk by ya all :wink:
 
Some of the points were the wrong way around. The final table should read:

1. Ben Rubery - Russian Navy - 78 points
2. Edward McDonald - IJN - 74 points
3. Tony Garry - US Navy - 71 points
=4. David Underwood - Kriegsmarine - 57 points
=4. Dave Robotham - US Navy - 57 points
=6. Roger Winter - Russian Navy - 54 points (me)
=6. John Wall - Italian Navy - 54 points
8. Lee Upton - Royal Navy - 53 points
9. Anthony Evans - Kriegsmarine - 34 points
10. Peter Perry - Royal Navy - 26 points

Not quite the born again hard Russians mentioned in one post. My russians:

1939 1945
2 Gangut battleships
Maxim Gorky cruiser
Krasnyy Kafkaz cruiser
4 Tashkent destroyer leaders
2 flights Polikarpov I-16 fighters

1940 1942
Sovietski Soyuz battleship
3 Tashkent destroyer leaders

Lost both games with the big ship, Ben managed to sink her in a single shot with that critical.

Great time, can't wait for the next one, although my fleet will change to:
Archangelsk battleship
2 Gangut battleships
3 Tashkent destroyer leaders

Sovietsky Soyuz is too many eggs in one basket.Archangelsk adding AP and a Torpedo belt to my flagship should help.
 
My fleet list

I went with the same list for all eras

2 Gangut
2 Kirov
2 Tashkent
2 Novik
2 Series X class submarines.

I've heard people say they didn't have a lot of luck with subs, but I didn't lose any in the games I played, one of them was damaged once, and they generally annoyed my opponents. They did best against the Italians, getting a couple of salvos in, and against the Americans, attacking one wing and damaging a cruiser and sinking a Fletcher while the rest of my fleet concentrated on the other wing.

I'll start a seperate thread tomorrow on the Gangut (and including the Dunkerque in that thread for reasons that will become apparent) because the main problem in balancing some ships if they huge difference between priority levels.
 
An "interesting" debate has broken out in historical naval wargaming circles as a result of the tournament and this discussion thread. In the red corner, a view that this is a "disaster for naval wargaming", foreseeing doom and gloom, dumbing down of the hobby, cats and dogs sleeping together, etc. whilst in the blue corner there is the "great stuff, bringing new blood into the naval side of the hobby" view. As of 0700A this morning (which is when I left home) it was shaping up for a vigorous deable on at least three Yahoo groups. I await the chance to review my inbox tonight with extreme interest!!!
 
The subs are ok, but slow. The inital attack on my fleet did damage a cruiser, but I lost the Fletcher because I didn't realise at the time that Depth Charges can be fired from broadside or rear arcs and so I placed my Fletcher in the rear arc of the sub which hit it on a one in six chance and sunk it. In my first game the Fletchers sank one German U-Boat.

If you have depth charge armed destroyers, and you know the rules, you can counter the sub menace, or go for plan B and just move away at top speed.

I like the way the subs work if another event is held, and I hope it is, I would be tempted to field a couple of subs.
 
Swiss Tony said:
I didn't realise at the time that Depth Charges can be fired from broadside or rear arcs and so I placed my Fletcher in the rear arc of the sub which hit it on a one in six chance and sunk it.
You know that torpedoes don't do their attack rolls/damage until after all other weapons? So your Fletcher could have got its counter-attack in before turning into a giant fireball.
 
Given the relative merits of a sub and a destroyer, I'll choose the destroyer every time, especially in the Soviet fleet.
 
Quick question.
It was mentioned that lack of radar was a liability specially in bad weather, yet the radar bonus to shooting does not apply in bad weather, so why was it such a liability not to have radar in bad weather ?

I see why radar is so important against smoke in any conditions, but why is it that in bad weather was so important in your games ?

PS. interesting to see the results of the tourney, thanks to all for posting the info !!

Thanks

Seldon
 
Ships with long range and radar could spot and shoot at ranges ships without radar couldn't.

Although ships cannot make smoke in bad weather so that isn ot really an issue whan the storms are coming...
 
But you can still spot at long range with MK 1 human optical device :) right ? It is just harder that with radar correct ?

thanks
 
In bad weather you are limitied to spotting with the Mk 1 eyeball at long range... radar lets you spot at extreme range... although the chances of scoring a hit are um... small...
 
What ban them? Whast wrong with a raid level battleship ? (giggle)
quickly hiding his Ganguts...

Well I dont have any anyway... 8)
 
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