Adira Class....truly lives up to its name.....

Lovely, sexy, big but sure can't take it's poison! Once it's dead, no one really wants it.

(okay that was a bit harsh)

But thats about it. I played an Armageddon point against a friend and he fielded the Adira and I fielded a Super Bin tok. Well we were a little surprised that the ship is short on range and horrible with the fact that its main weapon only does DD....the Super Bin Tok actually does triple damage. My range was amazing, I literally kept it at all stop! I had, in the first volley, took out my friends engines and he had no movement and nothing within range. It was over!

My beef, as well as his, was that it needs to have a bit more HP and at least one weapon that can reach a bit farther and do AT LEAST Triple damage or perhaps, *gasps*, Quad Damage? I mean the ISA Victory Class can? Why can't the Adira, its certainly impressive. But at least give it something at TD.

What do you think?

-OTSK
 
The Adira is fine as it is. The crits are the problem, that's why our gaming group highly recommends a redundancy system.
If the Adira had been able to get in weapons range, it would have been ab exciting fight.
So my thought is the Adira does not need any more or powerful weapons, but as all big ships she needs more resilience against critical hits.
 
I have to agree, your basing your pitch on a fight that is a duel, something this game is not designed for, and in which you got a lucky first crit.

There is a long and ongoing debate on these forums about the effect crit's can have on large ships. You have a perfect case in point of a single crit setting the tone for an entire game. When you look at it your talking about a 5 inch range difference. To end up in that gap and then be able to stop him there... lucky crit.

And for the record, it's DD Precise, that's a big difference. Also for this fight his GEG is not of much value, as you generally have large AD, DD weapons. Play it against a number of smaller ships and that GEG will be huge.


Ripple
 
Ripple said:
I have to agree, your basing your pitch on a fight that is a duel, something this game is not designed for, and in which you got a lucky first crit.

There is a long and ongoing debate on these forums about the effect crit's can have on large ships. You have a perfect case in point of a single crit setting the tone for an entire game. When you look at it your talking about a 5 inch range difference. To end up in that gap and then be able to stop him there... lucky crit.

And for the record, it's DD Precise, that's a big difference. Also for this fight his GEG is not of much value, as you generally have large AD, DD weapons. Play it against a number of smaller ships and that GEG will be huge.


Ripple

Now is probably not the time to describe how a lone G'Vrahn took on and beat an Adira is it?
 
OnlyTheShadowKnows said:
! I had, in the first volley, took out my friends engines and he had no movement and nothing within range. It was over!

Were you playing first edition? In second edition there is no 'no movement' crit (although you can slow it down quite a bit), and repairs would have been easier - the Adira can take a lot of pounding before it is actually destroyed and a quick repair on All Hands to Deck might have gotten it back into the game with a fighting chance.
 
Speed crits dont stack, you must still fix them all but you only suffer the effect of the worst of them.

So if you havve a speed -1 and 2 x speed -2 crits you are only actually reduced by 2 speed. But if you fix one of those speed -2 ctits you are STILL -2 speed from the other one. If you then fix the other -2 speed crit you are now only at -1 and so on. It is not possible to 'stop' a ship completely due to crits unless it is slower than speed 4 (this IS possible if a ships is crippled, halving its speed, and THEN sufferes a speed crit but crits alone won't do it!)
 
I am more than happy with my Adira. in one turn it jumped in to the middle of a minbari fleet, killed a sharlin, crippled 2 teshlans and heavily damaged a veshetan all using only 2 arcs worth of weapons.
 
The Adira that occasionally rears its head in our local gaming group is a beast, so I would not take this head-on fight to heart.

She is best served jumping into the middle of an enemy fleet and MURDERING all of your foe's initiative sinks. She can be real mean to smaller ships...let me tell you.
 
Da Boss said:
I take it the Minbari had not turned their stealth on ? :) :lol:
always good to hear about Minbari being crushed :)

had a +1 against stealth refit. and this was the 1e Adira too so actually less DD weapons in all arcs. would be interesting to throw a 2e adira into the middle of an enemy fleet.
 
handy refit ! helps avoid the jump into middle of Minabir fleet and fail the lock on - amusing for your opponent ! :)
 
Wow!

I regret saying what I did. I apologize but I still am not really impressed with it, I guess that is why I don't do Centari....


As for the crits...I he couldn't repair any of them. Every time I hit him with another he couldn't repair it. Are we doing something wrong?


-OTSK
 
well it can only be reduced (unless crippled) to a spead of 1" per turn, even if made adrift it would still move directl forwards. It may have been worth going all hands to deck once it had the speed crits and probably before then Close the Blast doors until in range of its secondary weapons as All power to the engines would not have made much difference.

try it again but give both supporting ships :)
 
Da Boss said:
I take it the Minbari had not turned their stealth on ? :) :lol:
always good to hear about Minbari being crushed :)

What is the problem people round these parts have with the Minbari?
I know this one was supposedly meant in jest, but there are way too many anti-Minbari comments out there, said too constantly for even a majority of them to be.
 
Sorry, only in jest - I always liked the Shadows, Centauri and Darker side of Earth so the Minbari were never my favs :) I did call my Teddy Bear Valen - opps!
 
Taran said:
What is the problem people round these parts have with the Minbari?

Filthy bone-heads nearly destroyed Earth! :x

And also, probably too many people have lost games to Minbari because of their stealth. Even though it's play balanced and factored in, it still feels unfair when you blow several stealth rolls in a row. And I understand that in the very beginning, before balancing, Minbari stealth was insanely effective.
 
OnlyTheShadowKnows said:
Wow!

I regret saying what I did. I apologize but I still am not really impressed with it, I guess that is why I don't do Centari....

Don't regeret saying things. This is a forum for discussion after all.

As for the crits...I he couldn't repair any of them. Every time I hit him with another he couldn't repair it. Are we doing something wrong?

Crits can be difficult to repair. If inflict multiple hits of the same type it can feel like you are never going to get out from munder the effecrts. All Hands to Deck! is very, very useful, but a crit doing a 'no special actions' result will put paid to that. And you can still only repair the crits from the turn before, so further crits the same will be frustrating.

By the sound of it you were stacking the movement crits up. If the Adira suffers both a -1 speed and a -2 speed crit, it speed is only reduced by 2, although it has to repair both to get its speed back to normal.
 
Da Boss said:
I did call my Teddy Bear Valen - opps!

And even now an angry mob from the Minbari religious caste is marching throught he streets, waving fighting pikes in the air and calling for your execution.
 
victor romeo said:
Da Boss said:
I did call my Teddy Bear Valen - opps!

And even now an angry mob from the Minbari religious caste is marching throught he streets, waving fighting pikes in the air and calling for your execution.

A bit tasteless don't you think
 
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