ACTASF - confused regarding Speed calculations

SteeleViper

Mongoose
I have a question that came up again and again as I was making a ACTASF data spreadsheet, and maybe I've interpreted all of this wrong and/or it was posted somewhere else and I missed it.

It is mainly regarding Speed, should all modified Speed numbers be static or as a percentage of having a max speed of 12"?

From CRIPPLED SHIPS rule "...a Crippled ship may only move a maximum of 6 inches in a turn..."
EXAMPLE: A) A Small Freighter, which is has the "Slow" trait [max move is 8], is crippled, does it now have a new Speed of 6 inches [only a 25% reduction in speed compared to a Heavy Cruiser losing 50% of its Speed from the same crippled effect] or does the crippled Small Freighter have a new Speed of 3" [50% of its original Speed of 8"]?

EXAMPLE: B) A Fast Cruiser ["Fast" trait, so a max Speed of 14"] takes its first "Impulse Drive" critical which says "Max. Speed 10". So, the Fast Cruiser looses 29% of it max Speed compared to a Heavy Cruise only losing 17% of its max Speed having the same critical? Or does the Fast Cruiser have a new max Speed of 12" [original Speed of 14" minus 2 for the crit]?


Thanks for any help.
 
You are over-thinking things :)

Go by the rules as written - so, the crippled freighter goes 6", the Fast Cruiser 10", etc...
 
Or look at it this way, those freighters have industrial grade engines that are cheap, rugged and designed to chug along slowly and steadily for ever. They take damage better and even after being damaged still chug along slowly.

The hyper charged, highly tuned, carefully maintained (and very delicate) engines on the fast cruisers are like high performance sports engines. Without the constant care of an oversized engineering department they degrade very quickly. Combat damage nothing, those fast cruisers slow down if you smudge the paint work :lol:
 
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