ACTA with a D10

Silvereye

Mongoose
Ok, I kind of blame Burger for this as he commented on wanting a D10 ACTA in the next edition/book thread and I like D10 systems. Also it was a really slow end to the week at work and I needed to look like I was doing something useful with my time.

So with some messing about in excel I got to thinking what are the broad implications to the system of using D10s instead of a D6s in ACTA (beside having the fun of rebalancing all the ships).

In a nutshell, there is really not much change. There is very little difference if you make a fairly direct exchange from a D6 to a D10. Swapping the values from their D6 to their D10 probability and all you are looking at is a shift by around ±3.3%.

What you do get though are some spaces in the Hull scale.
Code:
D6	To Hit
2	83%
3	67%
4	50%
5	33%
6	17%
D10	To Hit
2	90%
3	80%
4	70%
5	60%
6	50%
7	40%
8	30%
9	20%
10	10%
To Hit is the % of vanilla AD that will hit that particular hull value.

Three additional values can be added in to those in the D6 scale when shifting to a D10. Between Hull 3 and 4 (D10 = 5); 4 and 5 (D10 = 7); and above 6 (D10 = 10).

The Damage Table remains pretty similar
Code:
D6		Probability
1	Bulkhead	17%
2-5	Solid hit	67%
6	Critical	17%
D10		Probability
1-2	Bulkhead	20%
3-8	Solid hit	60%
9-10	Critical	20%

Though when you take into account the Precise trait on the table, it makes a small change. It then becomes possible to score a bulkhead hit and reduces the chance of landing a critical hit by a few %.

The Damage Table (Precise Weapon)
Code:
D6		Probability
1-4	Solid hit	66%
5-6	Critical	33%
D10		Probability
1	Bulkhead	10%
2-7	Solid hit	60%
8-10	Critical	30%

Where things potentially need re-working are due to the Weak/AP and SAP traits as Weak weapons become proportionally stronger and AP/SAP weapons become proportionally weaker.

The individual Critical hit tables can be expanded to include more outcomes, as well as the main table being slightly rebalanced which has the chance to reduce the frequency of a Vital Systems critical.
Code:
1-3	30%	Engines
4-5	20%	Reactor
6-7	20%	Weapons
8-9	20%	Crew
10	10%	Vital Systems

Where things start getting different is the Initiative roll and Dogfights, where the roll can swamp any modifier. With initiative this is not such a problem as the current 2D6 offers a wide range of values anyway.
 
As I have before, I would point out that a D12 preserves the current probabilities, and provides an additonal set:

Hit Vs. Hull
4.....50%.....7
.......42%.....8
5.....33%.....9
.......24%....10
6.....16%....11
.......8%......12

Thereby requiring no rebalance (C12 modulo 2 is C6!). You could also implement two standards of Precise (Piercing, which is +1, vs. Precise at +2), more grades of AP,
and further manage the critical table to bell curve to the middle.

Just thinkin'.
 
I just find D12s always roll really low and never seem to stop tumbling unless they hit something. As a result my Mag Guns would likely sink to amazing new levels of ineptitude. :) But at least you did not pick a D20.

On a more serious consideration, the D12 may offer too many probabilities in some circumstances. While combining the results would get around this, a different polyhedron may do that particular job just as well. I'm an old school wargamer so that really isn't an issue. Just throwing one dice is however a lot simpler.

Unless you fill all the half values, I don't see much point in migrating from a D6 to a D12. Though like you say it would make for interestingly large Critical hit tables.

Either way D12 or D10, the Interceptor trait will still need a lot of re-working.
 
We actually tried d12s for a month or so but they take too long to roll of all things. Slows the game down an awful lot. Its a bit difficult when rolling more than 2 or 3 dice (which is most weapons systems).
 
Silvereye said:
Ok, I kind of blame Burger for this as he commented on wanting a D10 ACTA in the next edition/book thread
Noooooooooooooooooooooooooooooo my "in joke" has been taken seriously! LOL ;)
 
Burger said:
Noooooooooooooooooooooooooooooo my "in joke" has been taken seriously! LOL ;)

Like I said. It was a really slow day at work and I needed to look busy. Besides, I have a pile of D10s gathering dust.
 
Bah! d10? d12? d20? We should go for a d100 system! :twisted: Think of the variety that could be achieved by having 100 possible results on every roll! WONDERFUL! And charts! We'd need charts that reference other charts! That reference still more charts! And even more charts from there! :D The possibilities are endless!
 
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