Instantly move 10” in any direction and face any heading. With a successful Crew Quality check (target 10), may also create two ‘dummy’ Techno Mage ships. The player does not have to announce which is the real ship. Each dummy ship will move and take damage as normal, and will stay on the table until the Techno Mage performs another Special Action or attacks, or is destroyed. The dummy ships must stay within 20” of the real ship, or be instantly removed. Dummy ships may not attack or use Special Actions.