Hello,
I got my rule book last night and read through the whole thing, in an hour or so. Thanks for making it so easy to follow. But I did have 3 questions that weren't answered or seemed very confusing in the book... these may have multiple parts.
Thanks in advance
Ogre
1) Tractors - can a ship being tractored launch drones? plasmas? shuttles? This is was pretty significant rule in SFB and I was curious if the same applies here
2) Criticals - This whole section confused me. First, the crit tables didn't seem to match up with what the text was saying (I think the text said, "1 additional damage for level 1 impulse crit", but the table showed 0 extra damage at level 1)
I also found the critical levels confusing. Can you go past level six? The repair rules stated that you could reduce criticals, but never below level six... which seems kind of silly since there is nothing higher.
Also, I was confused by the levels of crits... one weapon can only do one point of critical?
3) Cloaking - The rules stated that a ship going into cloak has Stealth+4. While it is cloaked, it only has Stealth+2 and seeking weapons can't target it. That seems to imply that phasers or disrupters could target a cloaked ship and that being cloaked is actually worse than going into cloak. Or is no fire permitted at a fully cloaked ship?
Thanks again
I got my rule book last night and read through the whole thing, in an hour or so. Thanks for making it so easy to follow. But I did have 3 questions that weren't answered or seemed very confusing in the book... these may have multiple parts.
Thanks in advance
Ogre
1) Tractors - can a ship being tractored launch drones? plasmas? shuttles? This is was pretty significant rule in SFB and I was curious if the same applies here
2) Criticals - This whole section confused me. First, the crit tables didn't seem to match up with what the text was saying (I think the text said, "1 additional damage for level 1 impulse crit", but the table showed 0 extra damage at level 1)
I also found the critical levels confusing. Can you go past level six? The repair rules stated that you could reduce criticals, but never below level six... which seems kind of silly since there is nothing higher.
Also, I was confused by the levels of crits... one weapon can only do one point of critical?
3) Cloaking - The rules stated that a ship going into cloak has Stealth+4. While it is cloaked, it only has Stealth+2 and seeking weapons can't target it. That seems to imply that phasers or disrupters could target a cloaked ship and that being cloaked is actually worse than going into cloak. Or is no fire permitted at a fully cloaked ship?
Thanks again